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SPORTS CARDS
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Cursed Seal of the Forbidden Spell [SGX2-ENC17] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Counter Trap Rarity: Common ...
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Truckroid [SGX2-ENB11] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Disposable Learner Device [SGX2-ENE08] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Equip Spell Rarity: Common ...
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Suijin [SGX2-END09] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Bonding - H2O [SGX2-ENC14] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Believe in your Bro [SGX2-ENS11] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Water Dragon [SGX2-ENC01] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Weapon Change [SGX2-ENB14] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Continuous Spell Rarity: Common ...
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Water Dragon Cluster [SGX2-ENC09] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Unshaven Angler [SGX2-END13] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Under Pressure [SGX2-ENS05] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Stone Statue of the Aztecs [SGX2-END10] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Steamroid [SGX2-ENB03] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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UFOroid Fighter [SGX2-ENE10] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Fusion/Effect Monster Rarity: Common ...
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Supercharge [SGX2-ENB18] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Trap Rarity: Common ...
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Skyscraper 2 - Hero City [SGX2-ENA15] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Field Spell Rarity: Common ...
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Tribute Doll [SGX2-END17] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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The Roids are Alright [SGX2-ENS03] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Super Vehicroid - Stealth Union [SGX2-ENB24] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Fusion/Effect Monster Rarity: Common ...
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Shield Crush [SGX2-ENB15] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Submarineroid [SGX2-ENB09] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Sea Koala [SGX2-ENE05] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Shadow Ghoul [SGX2-END06] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Steam Gyroid [SGX2-ENB21] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Fusion Monster Rarity: Common ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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