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SPORTS CARDS
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Amazoness Silver Sword Master [DABL-EN094] Common$0.25Set: Darkwing Blast Card type: Pendulum/Effect Monster Rarity: Common Attack...
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Amazoness Golden Whip Master [DABL-EN093] Common$0.25Set: Darkwing Blast Card type: Pendulum/Effect Monster Rarity: Common Attack...
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Amazoness Augusta [DABL-EN097] Common$0.25Set: Darkwing Blast Card type: Fusion/Effect Monster Rarity: Common Attack: ...
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Fairy Meteor Crush [SGX2-END16] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Equip Spell Rarity: Common ...
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Elemental HERO Wildheart [SGX2-ENA10] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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White Magician Pikeru [SGX2-ENE02] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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R - Righteous Justice [SGX2-ENA14] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Gate Guardian [SGX2-END01] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Whirlwind Prodigy [SGX2-END14] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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UFOroid [SGX2-ENB05] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Super Vehicroid Jumbo Drill [SGX2-ENB22] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Fusion/Effect Monster Rarity: Common ...
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Sanga of the Thunder [SGX2-END07] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Hero Counterattack [SGX2-ENA20] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Trap Rarity: Common ...
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Kazejin [SGX2-END08] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Emergeroid Call [SGX2-ENB20] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Counter Trap Rarity: Common ...
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Vehicroid Connection Zone [SGX2-ENB16] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Twister [SGX2-ENB17] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Quick-Play Spell Rarity: Common ...
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Mixeroid [SGX2-ENB13] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Winged Kuriboh [SGX2-ENA06] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Wonder Garage [SGX2-ENB19] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Trap Rarity: Common ...
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Jirai Gumo [SGX2-END05] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Elemental HERO Sparkman [SGX2-ENA04] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Normal Monster Rarity: Common ...
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Elemental HERO Avian [SGX2-ENA01] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Monster Rarity: Common ...
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Elemental HERO Clayman [SGX2-ENA03] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Normal Monster Rarity: Common ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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