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SPORTS CARDS
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Drillroid [SGX2-ENB04] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Dream Clown [SGX2-END04] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Double Summon [SGX2-END18] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Dogoran, the Mad Flame Kaiju [SGX2-ENC08] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Des Koala [SGX2-ENE01] Common$0.50Set: Speed Duel GX: Midterm Paradox Card type: Flip/Effect monster Rarity: Common ...
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Cycroid [SGX2-ENB01] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Monster Rarity: Common ...
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Chillin' Outback [SGX2-ENS06] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Crass Clown [SGX2-END03] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Chemistry in Motion [SGX2-ENS02] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Carboneddon [SGX2-ENC07] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Bonding - D2O [SGX2-ENC15] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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Bonding - DHO [SGX2-ENC18] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Trap Rarity: Common ...
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Behold, Gate Guardian! [SGX2-ENS04] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Beware the Brothers Paradox! [SGX2-ENS09] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Skill Card Rarity: Common ...
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Ambulanceroid [SGX2-ENB08] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Common ...
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Ambulance Rescueroid [SGX2-ENB23] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Fusion/Effect Monster Rarity: Common ...
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A Legendary Ocean [SGX2-ENC13] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Field Spell Rarity: Common ...
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A Hero Lives [SGX2-ENA16] Common$0.25Set: Speed Duel GX: Midterm Paradox Card type: Normal Spell Rarity: Common ...
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UFOroid Fighter [SGX2-ENE10] Secret Rare$1.00Set: Speed Duel GX: Midterm Paradox Card type: Fusion Monster Rarity: Secret Rare ...
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Super Vehicroid Jumbo Drill [SGX2-ENB22] Secret Rare$1.00Set: Speed Duel GX: Midterm Paradox Card type: Fusion/Effect Monster Rarity: Secret Rare ...
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Tribute Burial [LART-EN053] Ultra Rare$2.00Set: The Lost Art Promotion Card type: Normal Spell Rarity: Ultra Rare ...
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Sanga of the Thunder [SGX2-END07] Secret Rare$1.00Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Secret Rare ...
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Gate Guardian [SGX2-END01] Secret Rare$1.75Set: Speed Duel GX: Midterm Paradox Card type: Effect Monster Rarity: Secret Rare ...
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Elemental HERO Tempest [SGX2-ENA21] Secret Rare$1.00Set: Speed Duel GX: Midterm Paradox Card type: Fusion/Effect Monster Rarity: Secret Rare ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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