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EVERDELL SPIRECREST 2ND EDITION$69.95Number of Players: 1-4Playing Time: 60-100 MinutesRecommended Ages: 10+Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell play...
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EVERDELL SILVERFROST ESSENTIALS EDITION$54.95Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 10+Silverfrost is the next standalone edge of the map series of Everdell. Beyond the snow-capped Spirecrest mountains to the south...
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CANVAS DELUXE$69.95Number of Players: 1-5Playing Time: 30 MinutesRecommended Ages: 14+Canvas goes deeper than just creating stunning artwork. It's a puzzling spatial strategy game about utilizing the principles of de...
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WELCOME TO EVERDELL$27.95Number of Players: 1-4Playing Time: 60 MinutesRecommended Ages: 6+Join the kids of Everdell as they pretend to be adults, while the adults are wishing they were still kids! Come along and gather re...
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EVERDELL FARSHORE ESSENTIALS EDITION$54.95Farshore will send you on an epic seafaring adventure to explore and build in the rugged country north of Everdell Valley. Study the winds to sail your ship in search of valuable riches, compete fo...
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EVERDELL ESSENTIALS EDITION$54.95Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 13+The Everdell Essentials Edition has the same amazing gameplay as the original in a streamlined economical version! This new edi...
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EVERDELL MISTWOOD$69.95Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 10+Nightweave has made Plots and Plans for taking over Everdell with the aid of her spiderlings! Pit your wits against Nightweave'...
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EVERDELL FARSHORE$109.95Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 10+The Forever Sea is calling...The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart ...
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EVERDELL NEWLEAF$69.95Number of Players: 1-4Playing Time: 40-100 MinutesRecommended Ages: 14+The new Train Station is in full operation in Everdell's oldest city, delivering many new mechanics, critters, constructions, ...
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EVERDELL DUO$39.95Number of Players: 1-2Playing Time: 30 MinutesRecommended Ages: 10+Wisely govern your woodland city to ensure that your critter citizens are joyful, buildings are properly constructed, and plenty o...
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EVERDELL COLLECTORS EDITION 3RD EDITION$119.95Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 10+Within the charming valley of Everdell, a civilization of forest critters is thriving and expanding. Send out your workers to c...
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HERCULES AND THE 12 LABORS$34.95Number of Players: 1Playing Time: 30-60 MinutesRecommended Ages: 14+Take on the role of Hercules in this epic Greek Mythology solo adventure! Battle your way through the legendary 12 labors, conque...
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EARTH: ANIMAL KINGDOM$39.95Number of Players: 1-5Playing Time: 45-90 MinutesRecommended Ages: 14+BRING YOUR TABLEAU TO LIFE BY GUIDING ANIMEEPLES ACROSS YOUR TABLEAU, TRIGGERING POWERFUL ANIMAL ABILITIES.Earth: Animal Kingdo...
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RACE FOR THE GALAXY: XENO COUNTERSTRIKE$42.95Number of Players: 2-5Playing Time: 30-60 MinutesRecommended Ages: 13+After repulsing the Xeno Invasion, the empires explore the frontier zone, seeking a route to strike back at the hostile ”Xenos”...
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FINAL GIRL S3 TERROR FROM DESTINY$14.95Number of Players: 1Playing Time: 20-60 MinutesRecommended Ages: 14+For the first time ever, there isn’t a Killer (nor minions) to contend with in Terror From Destiny! At least, not one that you ca...
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CLASH OF CLANS: THE EPIC RAID$89.95Number of Players: 2-4Playing Time: 60-90 MinutesRecommended Ages: 12+Inspired by the hit mobile game Clash of Clans, the board game Clash of Clans: The Epic Raid allows players to build defenses, ...
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DEEP REGRETS$62.95Number of Players: 1-5Playing Time: 30 Minutes/PlayerRecommended Ages: 16+An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.Decide what to eat, what to...
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JOYRIDE: SURVIVIAL OF THE FASTEST$69.95Number of Players: 2-4Playing Time: 40-60 MinutesRecommended Ages: 12+Joyride: Survival of the Fastest is an explosively fun racing game for 2-4 players. Choose a car with unique abilities, then ra...
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FARKLE DICE GAME$8.95Are you a Farkle Fanatic? You will surely become one after playing the game. It’s a classic, dice-rolling, risk-taking game. If you’re hot, keep rolling and racking up points. But if you roll witho...
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LEFT RIGHT CENTER DICE GAME$9.95Left Right Center is a fast-paced dice game that can be played just about anywhere. The more players the more fun, Left Right Center can be enjoyed by kids and grandparents alike. The rules are sim...
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ORLOJ: THE PRAGUE ASTRONOMICAL CLOCK$74.95Number of Players: 1-4Playing Time: 40-120 MinutesRecommended Ages: 14+From the heart of Prague’s Old Town, the ancient Astronomical Clock, known as the Orloj, marks the passage of time with its in...
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BICYCLE - DISNEY WINNIE THE POOH$13.95Head back for another adventure with your friends from the Hundred Acre Wood with Disney Winnie the Pooh Inspired Playing Cards by Bicycle!This cozy deck features Pooh, Piglet, Eeyore, Tigger, and ...
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BICYCLE - GARDEN GNOME$9.95Bring Whimsy to Your Game with Bicycle Garden Gnome Playing Cards!Step into a world of charm and folklore every time you shuffle the deck. The Bicycle Garden Gnome Playing Cards combine classic car...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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