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DRAGON CLANS$19.95Number of Players: 2-4Playing Time: 10-30 MinutesRecommended Ages: 9+Everyone wants to have a dragon as a pet. Now you can!Players will roll dice to collect eggs and try to hatch cute but fierce Dr...
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FINAL GIRL S3 BAD TIMES AT BUDDYLAND MINIATURES$24.95Add a new dimension of horror to your Final Girl games with this miniatures pack.
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FINAL GIRL SPECIAL FEATURE SHRIEK$38.95Number of Players: 1+Playing Time: 30-60 MinutesRecommended Ages: 14+This Special Feature Film introduces a new killer, iconic location, two Final Girls, and Miniatures. The Core Box, paired with a...
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KNITTING CIRCLE$49.95Number of Players: 1-4Playing Time: 30-45 MinutesRecommended Ages: 10+Knitting Circle is a stand-alone follow up to the hit spatial puzzle game Calico! In this gorgeous puzzly tile-laying game for ...
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VANTAGE PLAYER MAT PACK$24.95These 6 dual-layered cardboard playmats were designed specifically for Vantage. Each player will create a 3x3 grid of cards as they explore the world; these optional mats prevent cards from shiftin...
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VANTAGE SKILL TOKEN UPGRADE PACK$24.95These 60 wooden skill tokens were designed specifically for Vantage (the game includes cardboard tokens). One pack covers the quantities needed for a full 6-player game.Vantage is an open-world, co...
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VANTAGE METAL COINS$27.95These 45 metal coins were designed specifically for Vantage (the game will include cardboard tokens). They include $1 (x18), $2 (x12), $5 (x9), and $10 (x6) coins made of zinc. One pack more than c...
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VANTAGE$109.95Number of Players: 1-6Playing Time: 120-180 MinutesRecommended Ages: 14+Vantage is an open-world, cooperative adventure game for 1-6 players designed by Jamey Stegmaier. Vantage features an entire ...
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STAR TREK STAR REALMS BORG INVASION$34.95Resistance is futile.STAR TREK™ : Star Realms® - Borg: Invasion pits players against the menacing foe, the Borg, in two new exciting multiplayer game modes: Cooperative and Player v. Player. The Bo...
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PIZZA THIEF$14.95Number of Players: 3-6Playing Time: 20 MinutesRecommended Ages: 8+The ultimate pizza battle game. The cheesiest way to betray your friends! It's a Fuzzballs Pizza Party and you're invited!Calculate...
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THE DARK SUMMER: NORMANDY 1944$59.95On 6 June 1944, the western Allies landed in Normandy, and after bloody fighting, gained a lodgement in Nazi-occupied France. Caught off-guard and crippled by both Allied air superiority and Hitler...
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PACIFIC WAR: THE STRUGGLE AGAINST JAPAN 1941-1945$169.95In 1985, Victory Games published Pacific War. Reviewers at the time (for example, Fred Hellferich in his Fire and Movement review) felt this design set the standard for an operational/ strategic si...
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PLAINS INDIAN WARS$79.95The Great Plains in the latter half of the 19th century was a cultural battleground. The Native way of life was under siege by an avalanche of invaders seeking land and progress. Plains Indian Wars...
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BANISH THE SNAKES$59.95A Solitaire/Cooperative Game of St. Patrick in IrelandLegend has it that St. Patrick drove the snakes out of Ireland. True, there are no snakes anywhere on the island- but there have been none sinc...
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THE RUSSIAN CAMPAIGN DELUXE 5TH EDITION$299.95The Russian Campaign, Deluxe 5th Edition, marks the triumphant return of our hobby’s true classic wargame designs — universally acclaimed as one of the most venerable and widely-recognized games ev...
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CITIZENS OF THE SPARK$54.95Number of Players: 1-5Playing Time: 45-60 MinutesRecommended Ages: 14+The fate of creatures touched by the spark of intelligence hangs in the balance. You must recruit brilliant animal residents to...
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ABOVE AND BELOW: HAUNTED$74.95Number of Players: 2-4Playing Time: 60-120 MinutesRecommended Ages: 8+ You and your family have lived in the marshlands for generations. But your hometown is getting crowded and you’ve heard of a g...
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GIANTS MOVING TINY FURNITURE$21.95Number of Players: 3-8Playing Time: 10 MinutesRecommended Ages: 7+It’s a highly competitive, highly clumsy battle for the bid! You and your friends are rival moving companies—and also giants! Your ...
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SOLAR GARDENS$49.95Number of Players: 2-5Playing Time: 30-45 MinutesRecommended Ages: 12+ To create your own utopia and win the game, players must score the most points by using the tiles to build solar farms, windmi...
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CATSTRONAUTS THE BOARD GAME: FISH FINDER SATELLITE EXPANSION$29.95The World’s Best Scientist has purr-fected the Fish Finder Satellite! Once the satellite is active, no cat will ever go hungry again! The CatStronauts have teamed up with the Cosmo Cats to complete...
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CATSTRONAUTS THE BOARD GAME$41.95The International Space Station is a big success! With a green light from President Cat, CATSUP can now expand the station by adding on all the modules. It’s up to the CatStronauts to move them to ...
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DEAD BY DAYLIGHT THE BOARD GAME$56.95Number of Players: 3-5Playing Time: 45 MinutesRecommended Ages: 18+In Dead by Daylight: The Board Game, a team of four resourceful Survivors face off against a single supernatural Killer in a high-...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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