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SPORTS CARDS
There are 822 productsSort
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YOMI: ROUND 1$11.95Yomi is a fighting game in card form in which physical dexterity is replaced by hand management skills. Just like in a fighting game, you have to know your character, know the matchup, and know y...
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YOMI: GEIGER DECK$11.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 13+The BasicsYomi is a fighting game in card form where physical dexterity is replaced by hand management skills. Just like in a figh...
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YOMI: ZANE DECK$11.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 13+The BasicsYomi is a fighting game in card form where physical dexterity is replaced by hand management skills. Just like in a figh...
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YOMI: ROOK DECK$11.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 13+The BasicsYomi is a fighting game in card form where physical dexterity is replaced by hand management skills. Just like in a figh...
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YOMI: GLORIA DECK$11.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 13+The BasicsYomi is a fighting game in card form where physical dexterity is replaced by hand management skills. Just like in a figh...
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YOMI: MENELKER DECK$11.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 13+The BasicsYomi is a fighting game in card form where physical dexterity is replaced by hand management skills. Just like in a figh...
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YOMI: LUM DECK$11.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 13+The BasicsYomi is a fighting game in card form where physical dexterity is replaced by hand management skills. Just like in a figh...
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YOMI: PERSEPHONE DECK$11.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 13+The BasicsYomi is a fighting game in card form where physical dexterity is replaced by hand management skills. Just like in a figh...
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YOMI: VALERIE DECK$11.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 13+The BasicsYomi is a fighting game in card form where physical dexterity is replaced by hand management skills. Just like in a figh...
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//exorgames.com/cdn/shop/products/raw_9fc4b631-5ae4-462e-ba45-b8db37b383f7_771x1000.jpg?v=1710937070PANZER NORTH AFRICA$149.95The Panzers Roll...into the desertThe mystical desert sands are mesmerizing even for the most battle-hardened veteran. Poised in your turret, you glance at the barren landscape, fondly recalling th...
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//exorgames.com/cdn/shop/products/raw_af77cbb0-5614-4462-b0d6-1aeec0e28f24_771x1000.png?v=1710937062COMMANDS AND COLORS NAPOLEONICS EPICS$79.95Number of Players: 2-8Playing Time: 60-240 MinutesRecommended Ages: 12+EPIC Napoleonics is the sixth expansion for GMT’s Commands & Colors Napoleonics game system. EPIC Napoleonics allows for f...
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//exorgames.com/cdn/shop/products/raw_761d88d0-ed13-482e-b50b-3f034e30dd6b_771x1000.jpg?v=1710937060COMMANDS AND COLORS MEDIEVAL$89.95Number of Players: 2Playing Time: 60+ MinutesRecommended Ages: 14+Commands & Colors: Medieval is based on the Commands & Colors game system and by design is not overly complex. The Medieval...
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DORFROMANTIK THE DUEL$42.95Number of Players: 2Playing Time: 30-45 MinutesRecommended Ages: 14+In Dorfromantik - The Duel, compete against another player to see who can create the most beautiful world from hexagonal landscap...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
'Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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