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ARCTIC SCAVENGERS BASE GAME W/RECON EXPANSION$49.95Number of Players: 1-5Playing Time: 30-60 MinutesRecommended Ages: 12+In the year 2097, each player is the leader of a small tribe of survivors. Resources, tools, medicine, and mercenaries are all ...
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MUNCHKIN WITCHES$12.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 14+Which witch? All the evil ones, of course!Evil witches are everywhere. Souring your milk, corrupting your files, sailing acros...
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MUNCHKIN EASTER EGGS$10.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 10+Bunnies? Check. Chocolate? Check.Munchkin Easter Eggs adds 15 new cards compatible with all flavors of Munchkin (but especiall...
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MUNCHKIN DEATHLY PAIL$11.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 14+We know you’ve been dying for another hearse-load of Undead. This 30-card mini-expansion has more monsters, more Treasures, an...
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MUNCHKIN TURTLE CARNAGE$12.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 10+Trust us, it’s Turtles All the Way Down!In Munchkin Turtle Carnage, we’ve got a shell load of great new cards for you! Be care...
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//exorgames.com/cdn/shop/products/raw_81c7749c-2407-4d5b-8b48-9928abfcc50c_771x1000.jpg?v=1737329249CHAMPIONS OF MIDGARD: THE DARK MOUNTAINS$24.95Number of Players: 2-5Playing Time: 60-120 MinutesRecommended Ages: 10+The Dark Mountains is the first expansion for Champions of Midgard. This expansion extends your adventures to distant lands, a... -
MUNCHKIN TRICKY TREATS$12.95Number of Players: 3-6 PlayersPlaying Time: 1-2 hoursRecommended Ages: 10+Trick or Treat!Munchkin holiday expansions are always an easy sell, and now fans can again dress up for Halloween with Munc...
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MEMOIR'44: MEDITERRANEAN THEATER$54.95Language : MultilingualHobby type : IntermediateAge : 8+Time : 45-60 minNumber of players : 2 When the war reached North Africa, men and machines were ill-prepared for the harsh demands of a desert...
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CATAN - STARFARERS: NEW ENCOUNTERS$67.95Language : EnglishHobby type : IntermediateAge : 14+Time : > 120 minNumber of players : 3-4 After befriending the many alien civilizations across the galaxy, you must prove you are worthy enough...
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WARP'S EDGE ANOMALY EXPANSION$29.95Number of Players: 1Playing Time: 30-45 MinutesRecommended Ages: 10+Far from home. Deep in hostile territory. As pilot Taylor Minde, you’re no longer a rookie, but you’re up against new challenges ...
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TERRAFORMING MARS: THE DICE GAME MISSIONS$21.95Number of Players: 1-4Playing Time: 45 MinutesRecommended Ages: 14+Return to the Red Planet and find new ways to terraform. This expansion introduces a new dice color representing influence, purple...
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EVERDELL MISTWOOD$69.95Number of Players: 1-4Playing Time: 40-80 MinutesRecommended Ages: 10+Nightweave has made Plots and Plans for taking over Everdell with the aid of her spiderlings! Pit your wits against Nightweave'...
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EVERDELL NEWLEAF$69.95Number of Players: 1-4Playing Time: 40-100 MinutesRecommended Ages: 14+The new Train Station is in full operation in Everdell's oldest city, delivering many new mechanics, critters, constructions, ...
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RACE FOR THE GALAXY: XENO COUNTERSTRIKE$42.95Number of Players: 2-5Playing Time: 30-60 MinutesRecommended Ages: 13+After repulsing the Xeno Invasion, the empires explore the frontier zone, seeking a route to strike back at the hostile ”Xenos”...
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VITICULTURE WORLD COOPERATIVE EXPANSION$47.95Number of Players: 1-6Playing Time: 75-90 MinutesRecommended Ages: 14+Players work together to compete against asymmetric continents on a new board to achieve worldwide winemaking glory!In the Viti...
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ARMY OF DARKNESS EXPANSION MINIATURES SET$74.95Nothing brings the dead back to life quite like a well-crafted miniature! Just like the tiny Ashes that once plagued our hero, these tabletop minions will make every game feel like a true life-and-...
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MYCELIA: PRISMA EXPANSION$24.95Number of Players: 1-4Playing Time: 60 MinutesRecommended Ages: 9+Return to the wonderful world of Mycelia! Along with magical dewdrops you’ll clear Prisma drops from your forest to earn favor and ...
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EMBERLEAF: TROPHIES & BONUSES$24.95Trophies & Bonuses expands Emberleaf by introducing new trophies and variable score track bonuses to the game.Trophies: During setup, you can now randomly select 6 of 15 trophies to include in ...
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MUNCHKIN CTHULHU 2 CALL OF COWTHULHU$14.95Number of Players: 3-6Playing Time: 90 MinutesRecommended Ages: 10+ Aw, shucks! Y’all loved Munchkin Cthulhu so much, we jes’ had ta bring ya more of that down-home Munchkin craziness! Munchkin Cth...
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CATSTRONAUTS THE BOARD GAME: FISH FINDER SATELLITE EXPANSION$29.95The World’s Best Scientist has purr-fected the Fish Finder Satellite! Once the satellite is active, no cat will ever go hungry again! The CatStronauts have teamed up with the Cosmo Cats to complete...
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ROBO RALLY CONTAMINATION EXPANSION$24.95Number of Players: 2-6Playing Time: 45-90 MinutesRecommended Ages: 12+The Contamination expansion spills into your race courses with three new double- sided gameboards featuring new elements like r...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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