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THROW THROW AVOCADO$34.95Number of Players: 2-6Playing Time: 15 MinutesRecommended Ages: 7+Throw Throw Avocado is a party game and standalone sequel to Throw Throw Burrito! It's unlike any game you’ve played before. In thi...
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//exorgames.com/cdn/shop/products/raw_ea481b92-a131-453a-9406-30c9d146ce64_771x1000.png?v=1737338856CARDS AGAINST HUMANITY: FANTASY PACK$9.95Oh no! Not another fucking elf! It’s the Fantasy Pack, co-written with make-believers Pat Rothfuss, Neil Gaiman, Sam Sykes, Myke Cole, Jacqueline Carey, Martha Wells, Sherwood Smith, Elizabeth Bear... -
CHANNEL WON$32.95Number of Players: 2-6Playing Time: 30-60 MinutesRecommended Ages: 14+This just in! You are a budding reporter for Channel WON News and are so close to catching that big break! The network has deci...
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//exorgames.com/cdn/shop/products/raw_eba13c9c-4d7b-4475-a3e6-d018a7ceb846_771x1000.png?v=1737337842DOMINION: ALCHEMY$32.95Number of Players: 2-4Playing Time: 20-30 MinutesRecommended Ages: 8+There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits o... -
MUNCHKIN CRAZY COOKS$37.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 10+Munchkin Crazy Cooks, a Barnes & Nobles exclusive title, puts the adventures in the only palce with more backstabbing and ...
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GASHA$16.95Gasha is a set collection card game accessible to all players. Players obtain Gasha cards to trade them for Set Reward cards that are worth points, and, sometimes, Bonus tokens. At the end of the g...
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//exorgames.com/cdn/shop/products/raw_657582d7-71de-4893-b5d4-c764f216534a_771x1000.jpg?v=1737200574CHRISTMAS LIGHTS CARD GAME 2E$12.95Number of Players: 2-6Playing Time: 10-30 MinutesRecommended Ages: 6+Trade, replace, and arrange your bulbs as you compete to build the most spectacular light display in town!The box includes addit... -
//exorgames.com/cdn/shop/products/raw_715a5c60-3bd3-4025-bd04-65fdaa2d67bf_771x1000.jpg?v=1737200569COATL THE CARD GAME$19.95Number of Players: 1-4Playing Time: 25 MinutesRecommended Ages: 10+A temple in honor of the gods has just been erected in the heart of an Aztec city. The walls inside this place of worship are to b... -
//exorgames.com/cdn/shop/products/raw_1aa526d9-3e18-4a7b-b863-a57ffb5afc16_771x1000.jpg?v=1737200598ASCENSION: GIFT OF THE ELEMENTS$34.95Number of Players: 1-4Playing Time: 30-60 MinutesRecommended Ages: N/A Harness The Power Of The Elements! Ancient elementals roam the lands, awoken from their hibernations by decades of war and t... -
FORAGE$29.95Number of Players: 1-4Playing Time: 30-45 MinutesRecommended Ages: 10+What makes Forage stand out from other roll-and-write games is the way your options and combo opportunities change as you gain ...
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HONEYPOT$29.95Number of Players: 1-6Playing Time: 15-30 MinutesRecommended Ages: 10+What makes Honeypot stand out from other card games is the unique “I stack, you choose” mechanism, where players try to outwit ...
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DISNEY VILLAINOUS: DARKNESS BREWING$37.95Number of Players: 2-4Playing Time: 20 MinutesRecommended Ages: 10+Disney Villainous: Darkness Brewing brings back three of the most beloved villains with Ursula (The Little Mermaid), Maleficent (S...
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MOST WANTED$27.95Number of Players: 2-8Playing Time: 15-35 MinutesRecommended Ages: 8+Bandits! Bluffing! Gunslingers! Nuns with bad habits! Most Wanted is a western-themed game where fellow bandits compete to becom...
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NATURE$47.95Number of Players: 1-4Playing Time: 45 MinutesRecommended Ages: 10+Modules require Nature to be played, sold separately.Nature is a strategy board game by the designer of the award-winning Evolutio...
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PSYCHO KILLER$24.95Number of Players: 2-6Playing Time: 20 MinutesRecommended Ages: 16+You can run, but you can’t hide from the PSYCHO KILLER! Looming in the deck, along with every cliché horror trope you can think of...
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HERCULES AND THE 12 LABORS$34.95Number of Players: 1Playing Time: 30-60 MinutesRecommended Ages: 14+Take on the role of Hercules in this epic Greek Mythology solo adventure! Battle your way through the legendary 12 labors, conque...
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EVERDELL SPIRECREST 2ND EDITION$69.95Number of Players: 1-4Playing Time: 60-100 MinutesRecommended Ages: 10+Spirecrest is an expansive and challenging new expansion, sure to surprise and delight even the most seasoned of Everdell play...
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EARTH: ANIMAL KINGDOM$39.95Number of Players: 1-5Playing Time: 45-90 MinutesRecommended Ages: 14+BRING YOUR TABLEAU TO LIFE BY GUIDING ANIMEEPLES ACROSS YOUR TABLEAU, TRIGGERING POWERFUL ANIMAL ABILITIES.Earth: Animal Kingdo...
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IF THEN$22.95Number of Players: 2-6Playing Time: 15-20 MinutesRecommended Ages: 10+If Then is a game of co-operative pattern solving.One player is the knower, who reads the custom rule for the round, and tells ...
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DICE THRONE ADVENTURES$114.95Number of Players: 1-4Playing Time: 90+ MinutesRecommended Ages: 8+Exploration, gold, treasure, upgrades, minions, boss battles, and even a shopkeeper named Rosella? Welcome to the latest addition ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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