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SPORTS CARDS
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LA HABANA$37.95Number of Players: 2-4Playing Time: 30-45 MinutesRecommended Ages: 10+In Havana you acquire victory points by constructing buildings, available as tiles displayed on the table. To take a building y...
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MUNCHKIN CTHULHU 2 CALL OF COWTHULHU$14.95Number of Players: 3-6Playing Time: 90 MinutesRecommended Ages: 10+ Aw, shucks! Y’all loved Munchkin Cthulhu so much, we jes’ had ta bring ya more of that down-home Munchkin craziness! Munchkin Cth...
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INFERNO$79.95Number of Players: 1-4Playing Time: 45-120 MinutesRecommended Ages: 14+ In the Divine Comedy, the poet Dante Alighieri enters Hell in search of his beloved Beatrice. Guided by Virgil, he descends t...
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THE LIE$14.95Number of Players: 2-6Playing Time: 20 MinutesRecommended Ages: 8+In The Lie, all the cards lie! On one side are numbers from 1 to 4 with different colors. But when you flip them over, something ch...
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KATMAI: THE BEARS OF BROOKS RIVER$44.95Peter Ridgewayillustrated by Tom LopezA dynamic two-player card game of competitive area control, careful planning, and very hungry bears.Every summer, dozens of ravenous brown bears descend upon t...
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BOSS MONSTER 10TH ANNIVERSARY EDITION$22.95Number of Players: 2-4 PlayersPlaying Time: 30 minutesRecommended Ages: 13+Boss Monster is the best-selling card game that challenges players to become the ultimate villain by creating the deadlies...
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FLASH 10$12.95Number of Players: 2-5Playing Time: 20 MinutesRecommended Ages: 8+If you blink, you might lose! In Flash10 all players play at the same time and try to create a row of 10 cards, from left to right,...
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PATHFINDER: LEVEL 20$29.95Number of Players: 2-6Playing Time: 20-30 MinutesRecommended Ages: 10+Here you are, minding your own business with some of your best friends, enjoying the leftover scraps buried in the filth of you...
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DUNE BETRAYAL$31.95Number of Players: 4-8Playing Time: 20-40 MinutesRecommended Ages: 14+Are you loyal to the noble house Atreides or a secret agent for the treacherous House Harkonnen?In this game of tactics and dec...
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ASTRA$34.95Number of Players: 2-5Playing Time: 20 Minutes/playerRecommended Ages: 10+Astra is a competitive, highly interactive game of discovering constellations. Players collect and spend Stardust, and use ...
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WORMINATORS: INSIDE JOB$39.95Number of Players: 1-4Playing Time: 30-60 MinutesRecommended Ages: 14+Welcome to the Big Apple, a city rotten to its core. A high-profile politician has just been murdered, and only the Worminators...
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MUNCHKIN DEAD & DEADER$12.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 14+The spirits are restless! You would be, too, if you constantly had the living bothering you . . . With a Medium, a Spirit Call...
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MUNCHKIN SHADOWRUN$40.95Number of Players: 3-4Playing Time: 60-120 MinutesRecommended Ages: 14+Dodge the corp, kill the monsters, and hack the Matrix to win in a whole new way!The world of Shadowrun is a perfect setting i...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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