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SPORTS CARDS
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Plaza Guardian [VEN - 064/166]$1.00Rarity: Rare Number: 064/166 Description: I cost 1 less for each gear you control. [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) Energy Cost: 10 Might: 8 Car...
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Nasus - Guardian of Knowledge [VEN - 063/166]$1.00Rarity: Rare Number: 063/166 Description: Once each turn, when an enemy unit here dies, channel 1 rune exhausted. Energy Cost: 5 Power Cost: 1 Might: 6 Card Type: Champion Unit Tag:...
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Morgana - Vindictive [VEN - 017/166]$1.00Rarity: Rare Number: 017/166 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, deal damage to a unit equal to the damage marked ...
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Minah Swiftfoot [VEN - 111/166]$1.00Rarity: Rare Number: 111/166 Description: When I move to a battlefield, choose one — • Each player discards 1. • Each player draws 1. Energy Cost: 6 Power Cost: 1 Might: 6 Card Type: ...
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Zed - Master of Shadows [VEN - 143/166]$1.00Rarity: Rare Number: 143/166 Description: When you banish a card you own, empower me. (I become Empowered if I'm not already.) [ACTION] Disempower me, Exhaust: Discard 1, then draw 1. Card ...
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Mel - Defiant Soul [VEN - 110/166]$1.00Rarity: Rare Number: 110/166 Description: [EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [EMPOWERED], banish an enemy unit at a battlefield w...
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Ambessa - Matriarch of War [VEN - 153/166]$1.00Rarity: Rare Number: 153/166 Description: When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, Rune, Exhaust: Ready a unit. Card Type: Legend...
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Kennen - Keeper of Balance [VEN - 135/166]$1.00Rarity: Rare Number: 135/166 Description: [HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage ...
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Illaoi - Prophet of the Great Kraken [VEN - 109/166]$1.00Rarity: Rare Number: 109/166 Description: When you play me or when I score, play a 1 Might Tentacle unit token from Bilgewater. I have +1 Might for each token unit you control. Energy Cost:...
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Hextech Disc [VEN - 087/166]$1.00Rarity: Rare Number: 087/166 Description: [EMPOWER] — Exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, Exhaust: Play a 3 Might Mech unit token to your base...
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Hextech Formula [VEN - 062/166]$1.00Rarity: Rare Number: 062/166 Description: This enters exhausted. Exhaust: Empower another gear. (It becomes Empowered if it's not already.) Energy Cost: 2 Card Type: Gear Domain: Mind ...
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Kennen - Heart of the Tempest [VEN - 155/166]$1.00Rarity: Rare Number: 155/166 Description: When you play a card from anywhere other than your hand, empower me. [ACTION] Disempower me, Exhaust: Give a unit [ASSAULT 2] this turn. (+2 Might wh...
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Helm of Suppression [VEN - 045/166]$4.74Rarity: Epic Number: 045/166 Description: [EMPOWER 4 and 1 Calm] (4 and 1 Calm: Empower this. Use only if not Empowered.) Opponents' spells cost 1 more. If this is [EMPOWERED], they cost 1 an...
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Glowstone [VEN - 133/166]$1.00Rarity: Rare Number: 133/166 Description: [EMPOWER 2 Runes] (2 Runes: Empower me. Use only if not Empowered.) Disempower this, Exhaust: Choose a player. They gain control of this and recall i...
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Fallen Feline [VEN - 132/166]$1.00Rarity: Rare Number: 132/166 Description: When you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name. Energy Cost: 2 Power Cost: 1 Might: 3 ...
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Forgotten Relic [VEN - 108/166]$1.00Rarity: Rare Number: 108/166 Description: When you play this or at the start of your Beginning Phase, [BURN 1]. When you burn a unit this way, do this: Give a friendly unit +Might equal to th...
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Eclipse Dragon [VEN - 016/166]$1.00Rarity: Rare Number: 016/166 Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1. Energy ...
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Shen - Eye of Twilight [VEN - 147/166]$1.00Rarity: Rare Number: 147/166 Description: [ACTION] Exhaust: Give a friendly unit [TANK] this turn. (It must be assigned combat damage first.) Card Type: Legend Tag: Shen Domain: Calm;Or...
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Jayce - Defender of Tomorrow [VEN - 149/166]$1.00Rarity: Rare Number: 149/166 Description: [EMPOWER 2 and 2 Runes] (2 and 2 Runes: Empower me. Use only if not Empowered.) 1, Exhaust: Ready a gear. [EMPOWERED] 1, Exhaust: Ready 2 gear. Car...
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Decree of Discord [VEN - 107/166]$1.00Rarity: Rare Number: 107/166 Description: Return any number of enemy Order (Order) units with total Might 5 or less to their owners' hands. Energy Cost: 1 Power Cost: 1 Card Type: Spell...
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Decree of Rage [VEN - 015/166]$1.00Rarity: Rare Number: 015/166 Description: [ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit. Energy Cost: 1 Power Cost: 1 Card T...
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Decree of Focus [VEN - 040/166]$1.00Rarity: Rare Number: 040/166 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that'...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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