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SPORTS CARDS
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Herald of Spring [UNL - 034/219]$0.25Rarity: Common Number: 034/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP. Energy Cost: 4 Power Cost: 1 Might: 4 Card Type: Unit Tag: Ionia...
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Gustwalker [UNL - 075/219]$0.50Rarity: Uncommon Number: 075/219 Description: [HUNT 2] (When I conquer or hold, gain 2 XP.) [LEVEL 3] I have +1 Might and [GANKING]. (While you have 3+ XP, get the effect. A [GANKING] unit ca...
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Gardens of Becoming [UNL - 213/219]$0.50Rarity: Uncommon Number: 213/219 Description: Units here have "Exhaust: Gain 1 XP." Card Type: Battlefield Domain: None
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Gemhand Hunter [UNL - 094/219]$0.25Rarity: Common Number: 094/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] I have +1 Might. (While you have 6+ XP, get the effect.) Energy Cost: 2 Power Cost: 0 M...
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Gentle Gemdragon [UNL - 104/219]$0.50Rarity: Uncommon Number: 104/219 Description: When you play me or another Dragon, ready up to 2 runes. Energy Cost: 8 Might: 8 Card Type: Unit Tag: Dragon;Mount Targon Domain: Body ...
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Grim Resolve [UNL - 095/219]$0.25Rarity: Common Number: 095/219 Description: [ACTION] (Play on your turn or in showdowns.) Give a friendly unit +3 Might this turn. When it wins a combat this turn, gain 2 XP. Energy Cost: 2...
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Fresh Beans [UNL - 011/219]$0.50Rarity: Uncommon Number: 011/219 Description: When you play a unit during a showdown, you may exhaust this to draw 1. Energy Cost: 2 Card Type: Gear Domain: Fury Flavor Text: The fres...
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Frozen Fortress [UNL - 212/219]$0.50Rarity: Uncommon Number: 212/219 Description: At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.) Card Type: Battlefield Domain: None
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Forgotten Library [UNL - 211/219]$0.50Rarity: Uncommon Number: 211/219 Description: While you control this battlefield, when you play a spell, if you spent 4 or more, [PREDICT]. (Look at the top card of your Main Deck. You may re...
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Fate Weaver [UNL - 064/219]$0.25Rarity: Common Number: 064/219 Description: When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with energy cost 4 or more from among them and draw it. Recycle...
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Frigid Jewel [UNL - 074/219]$0.50Rarity: Uncommon Number: 074/219 Description: When you draw your second card each turn, give a friendly unit +2 Might this turn. Energy Cost: 2 Power Cost: 0 Card Type: Gear Domain: M...
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Frisky Hunter [UNL - 033/219]$0.25Rarity: Common Number: 033/219 Description: When you play me, play a 1 Might Bird unit token with [DEFLECT] here. (Opponents must pay 1 Rune to choose it with a spell or ability.) Energy Co...
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Forgotten Signpost [UNL - 045/219]$0.25Rarity: Common Number: 045/219 Description: [ACTION] Exhaust a unit you control, Exhaust: Move a different unit you control to the location of the unit you exhausted to pay for this ability. ...
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Friendship [UNL - 046/219]$0.50Rarity: Uncommon Number: 046/219 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags amon...
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Flurry of Feathers [UNL - 044/219]$0.50Rarity: Uncommon Number: 044/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose one — • Counter a spell • Play four 1 Might Bird unit tokens with [D...
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Enthralling Protector [UNL - 162/219]$0.50Rarity: Uncommon Number: 162/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [BUFF] me. (Give me a +1 Might buff if I don't have one.) Energy Cost: 2 Might: 2 C...
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Eclipse [UNL - 063/219]$0.25Rarity: Common Number: 063/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main...
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Evershade Stalker [UNL - 123/219]$0.25Rarity: Common Number: 123/219 Description: When you play me, discard 1, then draw 1. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Shadow Isles Domain: Chaos Flavo...
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Existential Dread [UNL - 134/219]$0.50Rarity: Uncommon Number: 134/219 Description: [ACTION] Play this on your turn or in showdowns.) [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) [STUN] an attacking...
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Enthusiastic Promoter [UNL - 043/219]$0.50Rarity: Uncommon Number: 043/219 Description: [BACKLINE] (I must be assigned combat damage last.) When I hold, [BUFF] all units here. (Give each a +1 Might buff if it doesn't have one.) Ene...
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Dusk Rose Lab [UNL - 209/219]$0.50Rarity: Uncommon Number: 209/219 Description: At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.) Card Type: Battlefield D...
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Dragonsoul Sage [UNL - 093/219]$0.25Rarity: Common Number: 093/219 Description: [REACTION] Exhaust: Add 1. (Abilities that add resources can't be responded to.) Energy Cost: 2 Might: 1 Card Type: Unit Tag: Ionia Domai...
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Demacian Diplomat [UNL - 092/219]$0.25Rarity: Common Number: 092/219 Description: When you play me, gain 1 XP. Energy Cost: 2 Might: 2 Card Type: Unit Tag: Demacia Domain: Body Flavor Text: After decades in the Demaci...
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Divining Shells [UNL - 161/219]$0.50Rarity: Uncommon Number: 161/219 Description: [VISION] (When you play this, look at the top card of your Main Deck. You may recycle it.) [ACTION] Kill this, Exhaust, Give a unit +2 Might this...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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