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SPORTS CARDS
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Portal Rescue [OGN - 102/298]$0.50Rarity: Uncommon Number: 102/298 Description: ACTION (Play on your turn or in showdowns.) Banish a friendly unit, then play it to base, ignoring its cost. Energy Cost: 3 Power Cost: 1 M...
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Poro Herder [OGN - 061/298]$0.50Rarity: Uncommon Number: 061/298 Description: When you play me, if you control a Poro, buff me and draw 1. (If I don't have a buff, I get a +1 Might buff.) Energy Cost: 3 Power Cost: 1 ...
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Peak Guardian [OGN - 223/298]$0.50Rarity: Uncommon Number: 223/298 Description: When you play me, buff me. Then, if I am at a battlefield, buff all other friendly units there. (To buff a unit give it a +1 Might if it doesn't ...
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Mushroom Pouch [OGN - 101/298]$0.50Rarity: Uncommon Number: 101/298 Description: At the start of your Beginning Phase, if you control a facedown card at a battlefield, draw 1. Energy Cost: 2 Power Cost: 0 Might: 0 Card...
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Mountain Drake [OGN - 142/298]$0.50Rarity: Uncommon Number: 142/298 Energy Cost: 9 Power Cost: 0 Might: 10 Card Type: Unit Tag: Dragon Domain: Body Flavor Text: After centuries spent trying to understand dragon beh...
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Noxus Saboteur [OGN - 018/298]$0.50Rarity: Uncommon Number: 018/298 Description: Your opponents' HIDDEN cards can't be revealed here. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Noxus;Trifarian Domai...
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Gemcraft Seer [OGN - 100/298]$0.50Rarity: Uncommon Number: 100/298 Description: VISION (When you play me, look at the top card of your Main Deck. You may recycle it.) Other friendly units have VISION. Energy Cost: 3 Power...
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Energy Conduit [OGN - 098/298]$0.50Rarity: Uncommon Number: 098/298 Description: Exhaust: REACTION - ADD 1. (Abilities that add resources can't be reacted to.) Energy Cost: 3 Power Cost: 0 Might: 0 Card Type: Gear Do...
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Captain Farron [OGN - 015/298]$0.50Rarity: Uncommon Number: 015/298 Description: Other friendly units here have ASSAULT. (+1 Might while they're attackers.) Energy Cost: 4 Power Cost: 1 Might: 5 Card Type: Unit Tag: ...
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Block [OGN - 057/298]$0.50Rarity: Uncommon Number: 057/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 ...
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Darius, Hand of Noxus (Signature) [OGN - 302*/298]$744.13Rarity: Showcase Number: 302*/298 Description: Exhaust REACTION, LEGION - ADD 1 (Abilities that add resources can't be reacted to. Get the effect if you've played a card this turn.) Energy ...
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Zed - Without a Sound [VEN - 112/166]$1.00Rarity: Rare Number: 112/166 Description: When I conquer, play a 0 Might Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give m...
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Wild Claw [VEN - 089/166]$1.00Rarity: Rare Number: 089/166 Description: Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by 5. Recycle the rest...
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Twilight Reveler [VEN - 020/166]$1.00Rarity: Rare Number: 020/166 Description: When I attack, ready another friendly unit. Energy Cost: 3 Might: 3 Card Type: Unit Tag: Ionia Domain: Fury Flavor Text: There's always t...
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Swain - Visionary [VEN - 065/166]$1.00Rarity: Rare Number: 065/166 Description: [VISION] (When you play me, look at the top card of your Main Deck. You may recycle it.) When I conquer, if you've played a non-token unit, a non-tok...
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Steel Paws [VEN - 043/166]$1.00Rarity: Rare Number: 043/166 Description: [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) [EMPOWER 7] (7: Empower me. Use only if not Empowered.) [EMPOWERED] I have ...
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Shen - Scourge of Shadows [VEN - 042/166]$1.00Rarity: Rare Number: 042/166 Description: When I hold, if there is exactly one other unit you control here, draw 1. Energy Cost: 5 Power Cost: 1 Might: 6 Card Type: Champion Unit Ta...
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Mel - Soul's Reflection [VEN - 151/166]$1.00Rarity: Rare Number: 151/166 Description: When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, Exhaust: Give a unit at a battlefield -2 Might t...
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Renekton - Rage Fueled [VEN - 019/166]$1.00Rarity: Rare Number: 019/166 Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I attack, if you control 4 or fewer runes, deal 2 to all e...
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Akali - Rogue Assassin [VEN - 139/166]$1.00Rarity: Rare Number: 139/166 Description: [EMPOWER 3 and 1 Rune] (3 and 1 Rune: Empower this. Use only if not Empowered.) [ACTION] Exhaust: If it's your turn, move a friendly unit in a showdo...
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Riven - Shattered [VEN - 041/166]$1.00Rarity: Rare Number: 041/166 Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) When I attack, choose an...
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Rage Amplifier [VEN - 018/166]$1.00Rarity: Rare Number: 018/166 Description: [EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.) Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might inst...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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