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SPORTS CARDS
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Clash of Giants [UNL - 110/219]$1.00Rarity: Rare Number: 110/219 Description: Choose two units. They deal damage equal to their Mights to each other. Energy Cost: 6 Power Cost: 2 Might: 0 Card Type: Spell Domain: Body...
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Zilean - Time Mage [UNL - 086/219]$1.00Rarity: Rare Number: 086/219 Description: Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead. Energy Cos...
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Blood Rose [UNL - 109/219]$1.00Rarity: Rare Number: 109/219 Description: When you play a unit, you may pay 1 to gain 1 XP. Spend 3 XP, Exhaust: Ready a unit. Energy Cost: 1 Card Type: Gear Domain: Body Flavor Text:...
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Blighted Battleaxe [UNL - 019/219]$1.00Rarity: Rare Number: 019/219 Description: EQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal ...
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Vex - Mocking [UNL - 055/219]$1.00Rarity: Rare Number: 055/219 Description: [SHIELD] (+1 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.) When you [STUN] an enemy unit at a battlefield, you may mo...
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Undying Legion [UNL - 025/219]$1.00Rarity: Rare Number: 025/219 Description: [LEGION] You may play me from your trash for 3 and 1 Fury. (Get the effect if you've played another card this turn.) Energy Cost: 3 Power Cost: 0...
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Tactical Retreat [UNL - 175/219]$1.00Rarity: Rare Number: 175/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust ...
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Syndra - Transcendent [UNL - 146/219]$1.00Rarity: Rare Number: 146/219 Description: While I'm in a showdown, your spells have [REPEAT 2 + 1 Chaos]. (You may pay the additional cost to repeat the spell's effect.) Energy Cost: 6 Po...
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Sumpworks Map [UNL - 085/219]$1.00Rarity: Rare Number: 085/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) [TEMPORARY] (Kill this at the start of its controller's Beginning Phase, before...
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Nami - Headstrong [UNL - 052/219]$1.00Rarity: Rare Number: 052/219 Description: You may pay 1 Calm as an additional cost to play me. When you play me, if you paid the additional cost, [STUN] an enemy unit. (It doesn't deal combat...
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Master Yi - Tempered [UNL - 113/219]$1.00Rarity: Rare Number: 113/219 Description: HUNT 2 (When I conquer or hold, gain 2 XP.) LEVEL 6 I have DEFLECT and GANKING. (While you have 6+ XP, opponent must play 1 Rune to choose me with a ...
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Maduli the Gatekeeper [UNL - 144/219]$1.00Rarity: Rare Number: 144/219 Description: I can't be readied. 1 Chaos: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there. Energy Cost...
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Jhin - Meticulous Killer (Alternate Art) [UNL - 089a/219]$6.09Rarity: Showcase Number: 089a/219 Description: [VISION] If you've spent 4 or more to play a spell this turn, you may play me for 1 Mind. Energy Cost: 4 Power Cost: 0 Might: 4 Card Typ...
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Yeti Brawler [UNL - 018/219]$0.50Rarity: Uncommon Number: 018/219 Description: When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (they have "[REACTION] Kill this, Exhaust: Add 1 Ru...
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Wily Newtfish [UNL - 108/219]$0.50Rarity: Uncommon Number: 108/219 Description: If you've gained XP this turn, I have +1 Might and [GANKING]. I can move from battlefield to battlefield.) Energy Cost: 4 Might: 4 Card Typ...
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Walking Roost [UNL - 130/219]$0.25Rarity: Common Number: 130/219 Description: DEFLECT (Opponents must pay 1 Rune to choose me with a spell or ability.) When you play me, choose an opponent. They play a 1 Might Bird unit token...
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Wuju Apprentice [UNL - 040/219]$0.25Rarity: Common Number: 040/219 Description: [HUNT] (When I conquer or hold, gain 1 XP.) [LEVEL 6] When you play me, draw 1. (While you have 6+ XP, get the effect.) Energy Cost: 2 Power Co...
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Valley of Idols [UNL - 218/219]$0.50Rarity: Uncommon Number: 218/219 Description: When a player plays a unit here, they may pay to [BUFF] it. (Give it a +1 Might buff if it doesn't have one.) Energy Cost: 0 Power Cost: 0 ...
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Voracious Gromp [UNL - 100/219]$0.25Rarity: Common Number: 100/219 Description: [HUNT 3] (When I conquer or hold, gain 3 XP.) Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Unit Tag: Freljord Domain: Body Flavor...
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Vicious Snapjaws [UNL - 129/219]$0.25Rarity: Common Number: 129/219 Description: When another friendly unit dies, gain 1 XP. Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Unit Tag: Bilgewater Domain: Chaos Flavo...
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Vault Breaker [UNL - 010/219]$0.25Rarity: Common Number: 010/219 Description: [ACTION] (Play on your turn or in showdowns.) Give a unit [ASSAULT 2] and [GANKING] this turn. (+2 Might while it's an attacker. It can move from b...
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Ultrasoft Poro [UNL - 160/219]$0.25Rarity: Common Number: 160/219 Description: Exhaust: Play two 1 Might Bird unit tokens with DEFLECT. Use this ability only while I'm at a battlefield. (Opponents must pay 1 Rune to choose a D...
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Undying Loyalty [UNL - 168/219]$0.50Rarity: Uncommon Number: 168/219 Description: This costs 2 less if you choose a Bird, Cat, Dog, or Poro. Play a unit with cost no more than 2 and no more than 1 Rune from your trash, ignoring...
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Upstage Comedy [UNL - 009/219]$0.53Rarity: Common Number: 009/219 Description: [REPEAT 2] (You may pay the additional cost to repeat this spell's effect.) Ready a unit. Energy Cost: 2 Power Cost: 0 Might: 0 Card Type: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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