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SPORTS CARDS
topFILTER FILTERPlease go configure a sidebar block.
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Soul Sword [UNL - 039/219]$0.25Rarity: Common Number: 039/219 Description: [EQUIP Calm] (Calm: Attach this to a unit you control.) [LEVEL 3] I have an additional +1 Might. (While you have 3+ XP, get the effect.) +1 Might ...
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Lunar Boon [UNL - 125/219]$0.25Rarity: Common Number: 125/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2. Energy Cost: 3 Power Cost: 0 Might: 0 Card Ty...
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Inferna [UNL - 002/219]$0.25Rarity: Common Number: 002/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) [ASSAULT 2] (+2 Might while I'm an attacker.) Energy Cost: 2 ...
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Deadly Flourish [UNL - 073/219]$0.50Rarity: Uncommon Number: 073/219 Description: Deal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.") E...
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Carrion Dredger [UNL - 153/219]$0.25Rarity: Common Number: 153/219 Description: [DEATHKNELL] Play a 1 Might Bird unit token with [DEFLECT] to your base. (When I die, get the effect. Opponents must pay 1 Rune to choose a [DEFLEC...
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Black Flame Altar [UNL - 208/219]$0.50Rarity: Uncommon Number: 208/219 Description: Units here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.) Card Type: Battlefield Domain: None
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Back Off [UNL - 042/219]$0.50Rarity: Uncommon Number: 042/219 Description: HIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this ...
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Abandoned Hall [UNL - 205/219]$0.50Rarity: Uncommon Number: 205/219 Description: When a player plays a spell, they may give a unit they control here +1 Might this turn. Card Type: Battlefield Domain: None
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Abandon [UNL - 131/219]$0.50Rarity: Uncommon Number: 131/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in the...
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Lux - Crownguard [OPP - 014/024]$36.24Rarity: Promo Number: 014/024 Description: Exhaust: REACTION - ADD 2. Use only to play spells. (Abilities that add resources can't be reacted to.) Energy Cost: 4 Power Cost: 0 Might: 2 ...
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Final Spark [OPP - 022/024]$8.58Rarity: Promo Number: 022/024 Description: ACTION (Play on your turn or in showdowns.) Deal 8 to a unit. Energy Cost: 8 Power Cost: 0 Might: 0 Card Type: Signature Spell Tag: Lux ...
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Irelia - Fervent (Overnumbered) [SFD - 225/221]$229.21Rarity: Showcase Number: 225/221 Description: DEFLECT (Opponents must pay Rune to choose me with a spell or ability) When you choose or ready me, give me +1 Might this turn. Energy Cost: 5 ...
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Garen - Commander [OPP - 013/024]$8.72Rarity: Promo Number: 013/024 Description: Other friendly units have +1 Might here. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag: Garen;Demacia;Elite Domain:...
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Fury Rune (R01b) [OPP - R01b]$20.57Rarity: Promo Number: R01b Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Fury
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Discipline [OPP - 058/298]$4.34Rarity: Promo Number: 058/298 Description: REACTION (Play any time, even before spells and abilities resolve.) Give a unit +2 Might this turn. Draw 1. Energy Cost: 2 Power Cost: 0 Might...
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Edge of Night (Top 8) [OPP - 139/221]$2.27Rarity: Promo Number: 139/221 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) When you play this from face down, attach it to a unit you control here. [Equip Chaos] (Ch...
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Yone - Blademaster (Overnumbered) [SFD - 233/221]$67.84Rarity: Showcase Number: 233/221 Description: [WEAPONMASTER] (When you play me, you may [EQUIP] one of your Equipment to me for Rune less, even if it's already attached.) When I conquer an op...
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Annie - Fiery [OPP - 001/024]$4.94Rarity: Promo Number: 001/024 Description: Your spells and abilities deal 1 Bonus Damage. (Each instance of damage they deal is increased by 1.) Energy Cost: 5 Power Cost: 1 Might: 4 ...
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Lee Sin - Blind Monk (Overnumbered) [OGN - 304/298]$73.40Rarity: Showcase Number: 304/298 Description: 1, Exhaust: Buff a friendly unit. (If it doesn't have a buff, it gets a +1 Might buff.) Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: ...
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Master Yi - Wuju Bladesman [OPP - 019/024]$49.99Rarity: Promo Number: 019/024 Description: While a friendly unit defends alone, it gets +2 Might. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Master Yi Domain: Ca...
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Teemo - Strategist (Overnumbered) [SFD - 230/221]$80.55Rarity: Showcase Number: 230/221 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) When I defend or I'm played from HIDDEN, reveal the top 5 cards of your Main Deck. Deal 1...
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Highlander [OPP - 020/024]$8.17Rarity: Promo Number: 020/024 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it dies this turn, recall it exhausted ins...
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Master Yi - Meditative [OPP - 004/024]$5.11Rarity: Promo Number: 004/024 Description: While you have 8+ runes, I have +4 Might. Energy Cost: 5 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Master Yi;Ionia Domain: Ca...
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Garen - Might of Demacia [OPP - 023/024]$26.83Rarity: Promo Number: 023/024 Description: When you conquer, if you have 4+ units at that battlefield, draw 2. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Garen D...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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