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SPORTS CARDS
MORELS STRATEGIC FORAGING AND FEASTING FOR TWO
MORELS STRATEGIC FORAGING AND FEASTING FOR TWO
Regular Price $20.95Hurry! Only0units left in stock!STORE CREDITStore credit can't be used towards event tickets. Any store credit used towards event tickets will be refunded.FREE SHIPPINGAll TCG Singles orders over $100 ship for free. They are expedited with tracking in a bubble mailer and very well protected.STANDARD PRODUCT SHIPPINGIf you are purchasing a item that is not a Trading Card Single, you must choose the Expedited Shipping option. Failure to do so will result in a invoice for shipping or order cancellation.CONTACT USYou can reach us anytime via our Facebook messenger or via email - charlottetown@exorgames.comNumber of Players: 2
Playing Time: 30 Minutes
Recommended Ages: 10+
The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow. Morels may be the most sought-after in these woods, but there are many tasty and valuable varieties awaiting the savvy collector. Bring a basket if you think it's your lucky day. Forage at night and you will be all alone when you stumble upon a bonanza. If you're hungry, put a pan on the fire and bask in the aroma of chanterelles as you sauté them in butter. Feeling mercantile? Sell porcini to local aficionados for information that will help you find what you seek deep in the forest.
Morels, a strategic card game for two players, uses two decks: a Day Deck (84 cards) that includes ten different types of mushrooms as well as baskets, cider, butter, pans, and moons; and a smaller Night Deck (8 cards) of mushrooms to be foraged by moonlight. Each mushroom card has two values: one for selling and one for cooking. Selling two or more like mushrooms grants foraging sticks that expand your options in the forest (that is, the running tableau of eight face-up cards on the table), enabling offensive or defensive plays that change with every game played. Cooking sets of three or more like mushrooms – sizzling in butter or cider if the set is large enough – earns points toward winning the game. With poisonous mushrooms wielding their wrath and a hand-size limit to manage, card selection is a tricky proposition at every turn.
Following each turn, one card from the forest moves into a decay pile that is available for only a short time. The Day Deck then refills the forest from the back, creating the effect of a walk in the woods in which some strategic morsels are collected, some are passed by, and others lay ahead.Refund Policy:
At Exor Games, we strive to provide our customers with a seamless and satisfactory shopping experience. We understand that there may be instances where you need to cancel your order, and we have developed the following cancellation policy to ensure transparency and fairness for both parties involved.
1. Order Cancellation Period:Customers can cancel their order within 24 hours of placing it (provided that it hasn't already been shipped). After 24 hours, cancellation requests will be handled on a case-by-case basis, subject to our discretion.
2. Cancellation Process:To cancel your order, please contact our customer support team via email (customerservice@exorgames.com), providing your order details and reason for cancellation. Our team will review your request and respond within 1-2 business days.
3. Return Eligibility
If you would like return an order you have received within 30 days of delivery please contact customerservice@exorgames.com to open a return ticket. We do not accept returns on trading card game singles, trading card game sealed product, or sale items. We will let you know the status of your return within 2-3 business days.
4. Refund Process:
Upon approval by our customer service department, If your order is cancelled within 24 hours of placement, a full refund will be issued to your original payment method. If your cancellation request is approved after the initial 24-hour period, a restocking fee may be applicable. The restocking fee will be deducted from the refund amount, and the remaining balance will be issued to your original payment method.
5. Changes to the Refund Policy:Exor Games reserves the right to modify or update this cancellation policy at any time. Any changes will be effective immediately upon posting on our website. It is the customer's responsibility to review the cancellation policy periodically.
Please note that this cancellation policy is in addition to our general terms and conditions and any applicable laws or regulations. Please contact customerservice@exorgames.com for any additional questions or concerns.
Local Delivery (To Your Door) <Beta> Refund Policy:
Refunds for Local Delivery follow the same as above but also add that Refunds that were delivered locally have to be conducted in the store by the purchaser.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
'Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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