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topDUNE RPG FALL OF THE IMPERIUM HC
DUNE RPG FALL OF THE IMPERIUM HC
Regular Price $52.95Hurry! Only1units left in stock!STANDARD PRODUCT SHIPPINGIf you are purchasing a item that is not a Trading Card Single, you must choose the Expedited Shipping option. Failure to do so will result in a invoice for shipping or order cancellation.DISCOUNTED SHIPPINGAll TCG Singles orders over $100 will ship for a discounted rate. They will all be sent expedited with tracking in a bubble mailer and very well protected.CONTACT USYou can reach us anytime via our Facebook messenger or via email - charlottetown@exorgames.com"DUNE: FALL OF THE IMPERIUM - THE END OF TEN THOUSAND YEARS OF EMPIRE - The time of the Imperium is ending. Emperor Shaddam IV is about to enact a plan to destroy the popular House Atreides using their old enemy, House Harkonnen. But this is merely the spark that sets the Known Universe on fire. Ancient plans are in motion, and one woman’s betrayal of her Sisterhood places the fate of the Imperium in the hands of her son, Paul Atreides. On the desert planet of Arrakis, the wheel of fate is poised to turn - and sweep everything in its path away. A storm is coming, one that will tear across every planet in the galaxy. Your House will find themselves in the midst of that storm, but will you survive or be torn to shreds? Will you help the Atreides or watch Arrakeen burn in silence? Can you secure new spice supplies while the Harkonnen regime falters and fails to provide? Will you align with the insurgent Fremen, or seize the chance to bargain for more power from a desperate Emperor on the brink of losing his dynasty?
In this epic campaign, you can experience the events of Frank Herbert’s groundbreaking novel Dune as part of the incredible story. While the main events may be set, the fate of your House is not. The fall of the Imperium and the rise of Muad’Dib will tear the Known Universe apart. Side with the Fremen against the Imperium and risk the Emperor destroying you too, but remain loyal for too long and you will face the onslaught of the Fremen Jihad. Can your House navigate the webs of plot and treachery to determine its own fate in this time of prophecy and destiny?
This 144-page, full color, hardcover campaign book takes you from the Imperium Era to the Ascension of Muad’Dib Era. It also includes detail on continuing your campaign in the new regime, including the Qizarate as a new faction and detail on the state of the Known Universe after Paul takes the throne. The campaign itself is broken into four Acts, each with three full adventures, several more story seeds and expansion advice."
Features:
"● Act I: The Gathering Storm: House Atreides takes control of Arrakis, but there is more to this appointment than meets the eye. At the same time, House Ecaz enlists the player characters’ aid to make a strike against House Harkonnen in revenge for their part in the Ecaz/Moritani war. Vendetta upon vendetta layers together, culminating in a brutal conflict on Arrakis.
● Act II: Muad’Dib: Arrakis is under the control of the Harkonnen once more, and it appears everything is as it should be. But there are whispers of a new Fremen leader uniting the tribes, and the Harkonnen cannot contain the problem. CHOAM asks the player characters to investigate, and the secrets they discover will shake the Imperium.
● Act III: Fall of the Imperium: Spice production has stopped and all eyes turn to Arrakis. The player characters must find their own supply of spice or their House may never recover. In the chaos, old feuds reignite as each House tries to hide its weaknesses and take advantage of those of their enemies. However, the situation on Arrakis is dire, and the player characters join the Houses of the Landsraad for a decisive reckoning with the Fremen and Paul Muad’Dib.
● Act IV: War Across a Million Worlds: Paul Atreides is the new Emperor of the Imperium and everything has changed. His Fremen legions bring their religion with fire and steel to anyone who resists. A hundred plots and counter-revolutions swirl in the storm of the Jihad. Will the player characters and their House kneel before Muad’Dib or side with their peers to stop the worst of the atrocities?
● The time of the Imperium is at an end. Will your House prosper or become just one more forgotten casualty in a war across a million worlds?"
Components:
1 hardcover book with 144 full-color pages
Refund Policy:
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We do not offer refunds for orders if you order a case quantity and expecting a sealed case of product. We do not guarantee sealed cases of product if you purchase a case quantity.
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Upon approval by our customer service department, If your order is cancelled within 24 hours of placement, a full refund will be issued to your original payment method. If your cancellation request is approved after the initial 24-hour period, a restocking fee of 25% of total order cost+shipping and any fees will be applicable. The restocking fee will be deducted from the refund amount, and the remaining balance will be issued to your original payment method.
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Local Delivery (To Your Door) <Beta> Refund Policy:
Refunds for Local Delivery follow the same as above but also add that Refunds that were delivered locally have to be conducted in the store by the purchaser.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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