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SPORTS CARDS
topYGO MAZE OF MUERTOS BOOSTER BOX
YGO MAZE OF MUERTOS BOOSTER BOX
Regular Price $89.95Hurry! Only0units left in stock!STANDARD PRODUCT SHIPPINGIf you are purchasing a item that is not a Trading Card Single, you must choose the Expedited Shipping option. Failure to do so will result in a invoice for shipping or order cancellation.DISCOUNTED SHIPPINGAll TCG Singles orders over $100 will ship for a discounted rate. They will all be sent expedited with tracking in a bubble mailer and very well protected.CONTACT USYou can reach us anytime via our Facebook messenger or via email - charlottetown@exorgames.comCONFIGURATION:
7 Cards per Pack
24 Packs per Display box
12 Display Boxes per Case
(A brave Duelist enters a spooky cemetery at midnight on Halloween…)
“Day of the Dead comes early this year in Maze of Muertos, as we meet up with Duelist Kingdom’s ghoulish graveyard ghost: Bonz!”
That’s what the message said. And it said to come here to find early packs of this set!
Wait…what’s that sound? SMASH
(An enormous one-eyed Jack-o-Lantern bursts through the ground! Pumpking RISES – FROM THE GRAVE!)
Oh, wow, it’s Pumpking the King of Ghosts! In the…flesh? What are you doing here? This is kind of like the place you battled Red-Eyes Black Dragon, all those years ago. You’re the original Halloween Horrorshow!
(Pumpking glares with his giant-sized eye. Clearly not a happy pumpkin.)
Yeah that was a long time ago, and you haven’t had a power upgrade since. Now you’re probably thinking, “I’m mad, and I’m not gonna take it anymore!”
Hey, wait a second! This new Maze of Muertos set might have something for you. Let’s look around and see what we can find.
(Pumpking tilts his big pumpkin head forward. Was that a nod? It must have been.)
Here’s a Field Spell Card right here. It looks like that cave with all the skulls, in Duelist Kingdom. This Field Spell lets you Set any of your Call of the Haunteds from your Deck or Graveyard. So you can get all 3 at once!
AND it powers them up, too, so Call of the Haunted sends an opponent’s monster to the Graveyard, on top of Summoning a monster from yours! How’s that
sound?
(Pumpking’s head tilts to the side. We seem to have his interest, but he clearly wants more.)
What’s this, here? Ectoplasmic Fortification? You used this in that cave Duel, too! It powers up your Zombie monsters’ Attack Points!
(Pumpking taps a vine on the ground, impatiently.)
Okay, I’ll keep reading. Hmm… AND it draws a card for every Call of the Haunted you control. That’s new!
(Pumpking points at… a brick?)
What if we draw it the first turn? Don’t worry, it says you can also use this same card to get the Field Spell out of your Deck.
(Now Pumpking’s pointing at himself.)
Hey, you’re right! You can get the Field Spell, OR a Level 6 Zombie, like yourself. And it bumps up Zombies’ Attack Points, and draws a card for every Call of the Haunted you control. That seems like a lot. It’s good to be the King!
(Pumpking proudly adjusts his crown.)
Let’s keep looking. Here’s another Monster Card. It’s…you! It’s a Pumpking upgrade, a new Level 6 monster. You can reveal it and discard a card, to Set Call of the Haunted from your Deck, and then you can activate that Call of the Haunted that same turn. And when the new you is Special Summoned, it Summons another Level 6 Zombie from the Deck. Okay, I see where this is going. You reveal and discard new Pumpking to Set Call of the Haunted, then activate Call of the Haunted right away to Special Summon Pumpking back, and then Pumpking Special Summons another Level 6 Zombie from the Deck. Boom! Two Level 6’s on the field. A great first-turn card you could even Xyz Summon right away.
(Pumpking ponders, then starts flailing its vines around itself. Like they were… orbiting?)
You want me to look for an Xyz Monster? Good idea. Let’s see…oh here’s one! It kind of looks like you, but bigger and with more eyes.
(Pumpking seems ESPECIALLY pleased at that.)
This Xyz Monster protects all Zombies from being targeted with effects. And when it’s Xyz Summoned, it adds Call of the Haunted – or anything that mentions it – from your Deck to your hand. Like Man with the Mark from Maze of the Master!
(Pumpking tilts his head down again. As if saying to keep reading.)
…AND you can detach 1 material to return 2 cards anywhere on the field back to the hand.
(Seemingly satisfied, Pumpking turns away and starts doing something in the dirt. He’s certainly less threatening but…wait…is he drawing something?)
Hey, those are Joey’s monsters! But now they’re Zombies. What are they doing on Team Pumpking?
(Pumpking stares impatiently and points behind a tombstone.)
Did you see this Legion-of-the-Not-So-Living around here? Oh, here it is! A Rank 7 Xyz Monster that you can Rank-Up into. It can attach an opponent’s monster to itself from their field or Graveyard, as material.
(Pumpking continues to stare.)
…as a QUICK EFFECT!
(There we go. Pumpking gives as much of a thumbs-up as a pumpkin can give with its vines. It really IS good to be the King.)
Well, everyone, you heard the pumpkin! Er…PumpKING. Maze of Muertos is the latest anime-inspired booster for the Yu-Gi-Oh! TRADING CARD GAME. Featuring dozens of new cards, including many based on cards from the anime and manga. From Darkuriboh, Dark Magician of Destruction, and Timaeus the United Magical Dragon, to Illusion Gate, Chronicle Sorceress, and Uzuhime the Manifested Mikanko, you’ll find something of interest in the wide range of new cards found in this set.
Maze of Muertos also revives some old favorites and popular recent cards as an extra treat! And we might have more treats to announce in the days ahead, so stay tuned.
And of course, a new and revamped collection of Zombies, Spells, and Traps, like new versions of Pumpking, Ectoplasmic Fortification, and Deadly Zombie Breath, bringing the fan-favorite Deck of Bonz to the modern age. (Although Pumpking seems to have stolen the show, here.)
Each Maze of Muertos booster pack contains 7 cards:
• 1 Foil card per pack
• 6 Rare cards per pack
DISCLAIMER: The views expressed in this web page may not reflect the actual views of “Pumpking the King of Ghosts”
Refund Policy:
At Exor Games, we strive to provide our customers with a seamless and satisfactory shopping experience. We understand that there may be instances where you need to cancel your order, and we have developed the following cancellation policy to ensure transparency and fairness for both parties involved.
1. Order Cancellation Period:Customers can cancel their order within 24 hours of placing it (provided that it hasn't already been fulfilled). After 24 hours, cancellation requests will be handled on a case-by-case basis, subject to our discretion.
2. Cancellation Process:To cancel your order, please contact our customer support team via email (customerservice@exorgames.com), providing your order details and reason for cancellation. Our team will review your request and respond within 1-2 business days.
We do not offer refunds for orders if you order a case quantity and expecting a sealed case of product. We do not guarantee sealed cases of product if you purchase a case quantity.
3. Return Eligibility
If you would like return an order you have received within 30 days of delivery please contact customerservice@exorgames.com to open a return ticket. We do not accept returns on trading card game singles, trading card game sealed product, gift cards, or sale items. We will let you know the status of your return within 2-3 business days. If you believe your card singles arrived in worse condition than listed, please email customerservice@exorgames.com and include clear photos showing the issue so we can assist you.
4. Refund Process:
Upon approval by our customer service department, If your order is cancelled within 24 hours of placement, a full refund will be issued to your original payment method. If your cancellation request is approved after the initial 24-hour period, a restocking fee of 25% of total order cost+shipping and any fees will be applicable. The restocking fee will be deducted from the refund amount, and the remaining balance will be issued to your original payment method.
5. Changes to the Refund Policy:Exor Games reserves the right to modify or update this cancellation policy at any time. Any changes will be effective immediately upon posting on our website. It is the customer's responsibility to review the cancellation policy periodically.
Please note that this cancellation policy is in addition to our general terms and conditions and any applicable laws or regulations. Please contact customerservice@exorgames.com for any additional questions or concerns and we will get back to you within 2-3 business days.
Local Delivery (To Your Door) <Beta> Refund Policy:
Refunds for Local Delivery follow the same as above but also add that Refunds that were delivered locally have to be conducted in the store by the purchaser.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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