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SPORTS CARDS
topHOW DARE YOU?
HOW DARE YOU?
Regular Price $17.95Hurry! Only0units left in stock!TCG SINGLES SHIP PROTECTEDEvery singles order ships with tracking in a well-protected bubble mailer — and singles orders over $100 get a discounted expedited rate.ORDERING MORE THAN SINGLES?If your order includes anything that isn't a trading card single, please choose Expedited Shipping at checkout so we can pack and ship it properly.CONTACT USQuestions? Reach us anytime on Facebook Messenger or at customerservice@exorgames.com — we're happy to help.Game facts
- Players
- 2–10
- Play time
- 15 min
- Age
- 14+
- Complexity
- 1.07 / 5
- Designer
- Rodrigo Rego
- Best with
- 6 players · good with 2–8
- BGG rating
- 6.8 / 10 · 717 ratings
- BGG rank
- #4887
- Published
- 2023 Alion – by Dr Ø
- Language
- Unplayable in another language
Expansions How Dare You?: Game Boy Geek Trivia Card
The party game you can play anywhere
Guess the number - but don't go too high!
Lighten up the mood at any game night, dinner party or couples therapy session. Play it during business meetings, datenight your uncle's funeral - or all three at once!
—description from the box
Gameplay:
One player reads a question (all answers are numbers). The active player must guess a number that is close to - but not higher - than the correct answer. Players take turns either making a guess that is higher than the previous player, or calling out a DARE if they believe the previous player guessed too high. When a Dare is called the answer is checked and the player who was wrong must keep the card for "Silly goose points". Once a player has collected a certain number of cards, the game ends, and the player with the most silly goose points loses. Everyone else wins.
Nearly no table space is required, and the game therefore works well as a party game in nearly any setting.
"How Dare you?" comes with 2 optional advanced rules that spice up the gameplay:
"Doubling": If you guess a number that is at least twice that of the previous player, you gain a doubling card.Description from BoardGameGeek.
Tap a category or mechanism to see the other games we have in stock with it.
Refund Policy:
This policy applies to every Exor Games location.
At Exor Games, we strive to provide our customers with a seamless and satisfactory shopping experience. We understand that there may be instances where you need to cancel your order, and we have developed the following cancellation policy to ensure transparency and fairness for both parties involved.
1. Order Cancellation Period:
Customers can cancel their order within 24 hours of placing it (provided that it hasn't already been fulfilled). After 24 hours, cancellation requests will be handled on a case-by-case basis, subject to our discretion.
2. Cancellation Process:
To cancel your order, please contact our customer support team via email (customerservice@exorgames.com), providing your order details and reason for cancellation. Our team will review your request and respond within 1-2 business days.
We do not offer refunds for orders if you order a case quantity and are expecting a sealed case of product. We do not guarantee sealed cases of product if you purchase a case quantity.
3. Return Eligibility
If you would like to return an order you have received within 30 days of delivery please contact customerservice@exorgames.com to open a return ticket. We do not accept returns on trading card game singles, trading card game sealed product, gift cards, or sale items. We will let you know the status of your return within 2-3 business days. If you believe your card singles arrived in worse condition than listed, please email customerservice@exorgames.com and include clear photos showing the issue so we can assist you.
4. Refund Process:
Upon approval by our customer service department, if your order is cancelled within 24 hours of placement, a full refund will be issued to your original payment method. If your cancellation request is approved after the initial 24-hour period, a restocking fee of 25% of total order cost+shipping and any fees will be applicable. The restocking fee will be deducted from the refund amount, and the remaining balance will be issued to your original payment method.
5. Changes to the Refund Policy:
Exor Games reserves the right to modify or update this cancellation policy at any time. Any changes will be effective immediately upon posting on our website. It is the customer's responsibility to review the cancellation policy periodically.
Please note that this cancellation policy is in addition to our general terms and conditions and any applicable laws or regulations. Please contact customerservice@exorgames.com for any additional questions or concerns and we will get back to you within 2-3 business days.
Local Delivery (To Your Door) Refund Policy:
Refunds for Local Delivery follow the same as above but also add that refunds for orders delivered locally must be completed in store by the purchaser.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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