CONFIGURATION:
9 Cards per Pack
24 Packs per Display box
12 Display Boxes per Case
Galactic chaos erupts in February with Photon Hypernova, the first Core Booster of 2023 for the Yu-Gi-Oh! TRADING CARD GAME (TCG)! This 100-card set lets your Deck shine brighter than ever before with brand-new cards for Kite Tenjo’s “Photon” and “Galaxy” strategies from Yu-Gi-Oh! ZEXAL! Expect the unexpected in Photon Hypernova with powerful new cards to discover that are truly out of this world! Here is just some of what you can look forward to:
•A new world of strategy opens up thanks to new “Photon” and “Galaxy” cards! Unleash up to 3 attacks on your opponent’s monsters with a brand-new form of Number 62: Galaxy-Eyes Prime Photon Dragon! If you’re looking for more “Photon” and “Galaxy” cards to increase your synergies, you can find some in Legendary Duelists: Season 2!
•Brand-new “Chaos” monsters! New Tuner monsters will help you unleash a massive multi-attacking, monster banishing, Synchro Monster powerhouse that canreach 4500 ATK! If Synchro Summons aren’t your thing, you can try a World Premiere monster whose capabilities change depending on where the monsters you banish originate from.
•Visas Starfrost’s journey continues! New cards to complement the “Scareclaw,” “Tearlaments,” and “Kashtira” strategies from Dimension Force, Power of the Elements, and Darkwing Blast!
•Illuminate new strategies and uncover brand-new cards that might seem familiar!
•New cards that explore modern ways to play themes from the past!
•Saddle up, Duelists! Get ready to run the most dangerous race ever devised by man with a brand-new World Premiere theme!
•And more!
The Photon Hypernova booster set contains 100 new cards:
50 Commons
26 Super Rares
14 Ultra Rares
10 Secret Rares
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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