CONFIGURATION:
12 Boxes per Case
Attention Duelists! The Battle City Tournament is underway! In the Yu-Gi-Oh! TRADING CARD GAME (TCG) Speed Duel: Streets of Battle City box, you and your friends can take on the roles of Yugi Muto and Joey Wheeler as they Duel their way to the Battle City quarterfinals. But don’t expect it to be easy – many other Duelists have the same goal! Mako Tsunami, Weevil Underwood, and Espa Roba are all vying for a spot as well, and the mysterious Marik has sent Seeker the Rare Hunter, Arkana the Magician, and Strings the Quiet One to stop you!
Speed Duel: Streets of Battle City comes with 8 Pre-Constructed Decks ready-to-play right out of the box! You can relive classic moments from the show with brand-new Skill Cards that will make you feel as if you are right in the action Dueling on the streets of Battle City!
Speed Duel: Streets of Battle City is full of cards that are brand new to Speed Duel, and if you missed out on the original Speed Duel: Battle City Box, you’ll have another chance to get your hands on some of the powerful cards that were introduced there!
Each Speed Duel: Streets of Battle City box also comes with 8 Secret Rares that could include iconic cards like Yugi’s Dark Magician Girl and Joey’s Flame Swordsman!
Do you and your friends have what it takes to rise to the top and survive the streets of Battle City?!
Each Speed Duel: Streets of Battle City box contains a grand total of 228 cards, all usable in Speed Duel:
200 Commons
20 Skill Cards
8 (of 24) Secret Rares
2 of the 8 Secret Rares in every box will be Slifer the Sky Dragon and Arkana’s Dark Magician.
4 Deluxe 2-Player Game Mats featuring Yami Yugi and Arkana
To use a card in Speed Duel it must have the Speed Duel symbol on the card. Cards without the symbol are not legal, but Speed Duel cards can be used in the Yu-Gi-Oh! TCG. Skill Cards may only be used in Speed Duel.
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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