Whether fate or chance or simple accident provide the blooded their gifts, few can argue that the Blooded are more than human. Their physical appearance can vary significantly, although most tend towards the massive proportions of their divine forefathers. Many see physical gifts and martial prowess and consider the Blooded lucky, unable to understand the combat that rages within each of these individuals.
The wild blood of their divine ancestors cannot be easily denied, and they are prone to fits of manic energy and rage almost as often as periods of doom and despair. Their gifts manifest erratically, their senses sharpening until the stimulus overwhelms them, while other times a hyperactive adrenal system makes them insanely aggressive and violent. Unable to trust themselves, many of the Blooded choose the path of the recluse and the wanderer, fearing themselves more than they fear the dangers that lurk in the wilds of Mannheim.
More at ease with the bestial side of their blood, they often form strong kinships with those who are also marked by divine blood, regardless of their own heritage. Their intuitive understanding of the burden and struggles they all endure is coupled with the physical might to impose themselves on those who could challenge them.
When raids are planned, or musters drawn for battle, clever Jarls and Kings will seek out the Blooded within their realms and entice them to service to lead the… wilder… elements of their forces. The Blooded thus stalk across the battlefield like demigods of old, leading a monstrous host straight into the heart of the enemy forces. This is a new plastic miniature with an updated sculpt.
Plastic components.
Contents:
1 Miniature
‣ 1 Blooded
1 Infantry Base (27mm)
1 Command Card
Miniatures are supplied unpainted. Preparation and assembly are required.
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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