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SPORTS CARDS
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Blightstep Pathway // Searstep Pathway (Borderless Alternate Art) [Kaldheim]$10.15Set: Kaldheim Type: Land // Land Rarity: Rare Destroy target artifact...
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Barkchannel Pathway // Tidechannel Pathway (Borderless Alternate Art) [Kaldheim]$4.85Set: Kaldheim Type: Land // Land Rarity: Rare Destroy target artifact...
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Pyre of Heroes (Extended Art) [Kaldheim]$2.55Set: Kaldheim Type: Artifact Rarity: Rare Cost: {2} ...
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Magda, Brazen Outlaw [Kaldheim]$1.00Set: Kaldheim Type: Legendary Creature — Dwarf Berserker Rarity: Rare Cost: ...
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Showdown of the Skalds [Kaldheim]$1.00Set: Kaldheim Type: Enchantment — Saga Rarity: Rare Cost: {2}{R}{W...
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Barkchannel Pathway // Tidechannel Pathway [Kaldheim]$4.70Set: Kaldheim Type: Land // Land Rarity: Rare {T}: Add {G}. ...
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Darkbore Pathway // Slitherbore Pathway [Kaldheim]$5.85Set: Kaldheim Type: Land // Land Rarity: Rare {T}: Add {B}. ...
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Hengegate Pathway // Mistgate Pathway [Kaldheim]$7.20Set: Kaldheim Type: Land // Land Rarity: Rare {T}: Add {W}. ...
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Orah, Skyclave Hierophant (Buy-A-Box) [Zendikar Rising]$1.00Set: Zendikar Rising Type: Legendary Creature — Kor Cleric Rarity: Rare Cost...
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Forest (384) [Zendikar Rising]$1.35Set: Zendikar Rising Type: Basic Land — Forest Rarity: Common ({T}: A...
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Magic Minigame: Booster Sleuth [Zendikar Rising]$0.25Set: Zendikar Rising Rarity: Rare • 2 Players • 2 Packs • 10 minutes Objective: Unlike Jace, not all of...
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Swamp (382) [Zendikar Rising]$0.95Set: Zendikar Rising Type: Basic Land — Swamp Rarity: Common ({T}: Ad...
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Plains (380) [Zendikar Rising]$1.35Set: Zendikar Rising Type: Basic Land — Plains Rarity: Common ({T}: A...
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Mountain (383) [Zendikar Rising]$1.80Set: Zendikar Rising Type: Basic Land — Mountain Rarity: Common ({T}:...
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Island (381) [Zendikar Rising]$1.25Set: Zendikar Rising Type: Basic Land — Island Rarity: Common ({T}: A...
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Ondu Inversion // Ondu Skyruins (Extended Art) [Zendikar Rising]$3.50Set: Zendikar Rising Type: Sorcery // Land Rarity: Rare Cost: {6}{...
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Vanquish the Weak [Zendikar Rising]$0.25Set: Zendikar Rising Type: Instant Rarity: Common Cost: {2}{B} ...
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Tormenting Voice [Zendikar Rising]$0.25Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {1}{R} ...
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Pressure Point [Zendikar Rising]$0.25Set: Zendikar Rising Type: Instant Rarity: Common Cost: {1}{W} ...
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Turntimber Ascetic [Zendikar Rising]$0.25Set: Zendikar Rising Type: Creature — Giant Cleric Rarity: Common Cost: ...
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Turntimber Symbiosis // Turntimber, Serpentine Wood [Zendikar Rising]$4.15Set: Zendikar Rising Type: Sorcery // Land Rarity: Mythic Cost: {4...
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Shadows' Verdict (Extended Art) [Zendikar Rising]$1.00Set: Zendikar Rising Type: Sorcery Rarity: Rare Cost: {3}{B}{B} ...
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Chilling Trap [Zendikar Rising]$0.25Set: Zendikar Rising Type: Instant Rarity: Common Cost: {U} ...
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Blood Price [Zendikar Rising]$0.25Set: Zendikar Rising Type: Sorcery Rarity: Common Cost: {3}{B} ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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