Please Note:
In Store Pickups will be available starting May 17th
Orders requiring shipping will be shipped out on May 31st - Mass Launch Day
A storm has been building in the magical realm of Lorcana. A powerful Ursula glimmer, unleashed from the Great Illuminary, is at last ready to put plans into motion. How far will the sea witch go to gain power over all Lorcana?
Face an opponent like no other! In this thrilling Disney Lorcana TCG experience, you must stand against Ursula and her entangled glimmers even as her powers increase. Cunning as ever, the sea witch plays by her own rules—and with her own all-new special deck. Try all four difficulty levels!
With the contents of this box, you can take on Ursula’s forces solo or cooperatively with a friend. You can also add up to two more friends with decks to your side, for a total of four players. Players can use any standard Disney Lorcana deck.
DEFEAT URSULA
Deep Trouble comes with two preconstructed player decks*, featuring the sorcerer Yen Sid of Disney’s Fantasia and the brave Mulan. Player turns occur at the same time, so coordinate with your team, using abilities and effects on each other’s glimmers to ruin Ursula’s schemes.
*Up to four players can join in total, with the addition of any two standard Disney Lorcana decks (sold separately). Standard Disney Lorcana rules available at disneylorcana.com.
URSULA'S ARMY
The sea witch will use all her powers to protect her lair against the Illumineers! Designed especially for the Illumineer’s Quest Deep Trouble, this gold-backed deck features entangled glimmers and mighty natural disasters. Ursula also plays by her own rules, and her powers increase as each move she makes brings her closer to her ultimate design!
MULTIPLE LEVELS OF DIFFICULTY
Where will you fight Ursula: at the site of your first encounter, or at her lair, where her powers are the greatest? Battleground cards determine how difficult the encounter will be, while giving Illumineers unique abilities at the cost of lore. While the first two battlegrounds are great for starting out, two more are included to give players even greater challenges with Deep Trouble.
DEEP TROUBLE INCLUDES:
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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