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//exorgames.com/cdn/shop/products/raw_ca61aaf4-3996-4597-9b19-c038d09ddfc0_771x1000.jpg?v=1737200560CALICO$47.95Number of Players: 1-4Playing Time: 30-45 MinutesRecommended Ages: 14+Calico is a puzzly tile-laying game of quilts and cats!In Calico, players compete to sew the coziest quilt as they collect and ... -
EXIT: PRISON BREAK$19.95Number of Players: 2-4Playing Time: 60-120 MinutesRecommended Ages: 12+For weeks you have all whiled away your existence in a dark cell, although you have committed no crime. One morning, you awake...
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GIANTS MOVING TINY FURNITURE$21.95Number of Players: 3-8Playing Time: 10 MinutesRecommended Ages: 7+It’s a highly competitive, highly clumsy battle for the bid! You and your friends are rival moving companies—and also giants! Your ...
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DORFROMANTIK THE DUEL$42.95Number of Players: 2Playing Time: 30-45 MinutesRecommended Ages: 14+In Dorfromantik - The Duel, compete against another player to see who can create the most beautiful world from hexagonal landscap...
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KNITTING CIRCLE$49.95Number of Players: 1-4Playing Time: 30-45 MinutesRecommended Ages: 10+Knitting Circle is a stand-alone follow up to the hit spatial puzzle game Calico! In this gorgeous puzzly tile-laying game for ...
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EXIT: NIGHTFALL MANOR$27.95Number of Players: 1-4Playing Time: 120-180 MinutesRecommended Ages: 10+The old man was well-known for his eerie tales of the dark castle on the edge of the forest. Recently, he set out on his own ...
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EXIT: KIDS THE GREAT BEE-SCAPE$20.95Number of Players: 1-4Playing Time: 20 MinutesRecommended Ages: 5+It’s pollen collecting time in the hive! On her first flight, little Betty Bee is carried far away by a strong gust of wind to a di...
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FLOWER FIELDS$29.95Number of Players: 1-4Playing Time: 40 MinutesRecommended Ages: 8+Flower Fields is a competitive tile-placement game, where your goal is to create an attractive flower garden.The game is played ove...
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CATCH THE MOON$37.95Number of Players: 1-6Playing Time: 20 MinutesRecommended Ages: 8+Roll the die – place a ladder – catch the moon!Climb through the clouds and reach for the moon! All it takes is a few cleverly plac...
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UNLOCK! - EXOTIC ADVENTURES (EN)$43.95Language : EnglishAge : 10+Time : 45-60 minNumber of players : 1-6 Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which allows you to search scenes, combine o...
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CANVAS DELUXE$69.95Number of Players: 1-5Playing Time: 30 MinutesRecommended Ages: 14+Canvas goes deeper than just creating stunning artwork. It's a puzzling spatial strategy game about utilizing the principles of de...
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EXIT: LORD OF THE RINGS SHADOWS OVER MIDDLE EARTH$19.95Number of Players: 1-4Playing Time: 60-120 MinutesRecommended Ages: 10+Middle-earth is in grave danger. Frodo and the Fellowship are on their way to Mordor to destroy the One Ring. But they need yo...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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