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//exorgames.com/cdn/shop/products/raw_f0eb1ab3-94fa-489a-a21d-39f58db9905e_771x1000.jpg?v=1737200754DEEP SEA ADVENTURE$24.95Number of Players: 2-6Playing Time: 30 MinutesRecommended Ages: 8+A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, b... -
PRIDE MYSTERY DICE$21.95Everyone should have a seat at the game table! Done in collaboration with the amazing artist Daniel Quasar, the creator of the progress pride flag, our Pride Mystery dice are here, they’re queer, a...
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LURE$24.95Number of Players: 2-5Playing Time: 15 MinutesRecommended Ages: 7+Welcome to the world of competitive fishing!Players compete to collect the most points by reeling in fish cards. To catch a fish, p...
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RAILROAD INK: DEEP BLUE EDITION$22.95Number of Players: 1-6Playing Time: 30 MinutesRecommended Ages: 8+The critically acclaimed roll and write game where you draw routes on your board trying to connect the exits at its edges. The more...
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HOSTAGE NEGOTIATOR ULTIMATE BOX$99.95Number of Players: 1Playing Time: 20-60 MinutesRecommended Ages: 14+The Hostage Negotiator: Ultimate Collection contains all of the gameplay products for Hostage Negotiator! The content within was ...
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HOSTAGE NEGOTIATOR$29.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+In Hostage Negotiator, you play the part of a law enforcement agent responsible for negotiating the release of hostages taken by an ...
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DRAGON CLANS$19.95Number of Players: 2-4Playing Time: 10-30 MinutesRecommended Ages: 9+Everyone wants to have a dragon as a pet. Now you can!Players will roll dice to collect eggs and try to hatch cute but fierce Dr...
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HEROSCAPE BATTLE FOR THE WELLSPRING BATTLE BOX$49.95Number of Players: 2 (supports 4 players with the use of a Master Set)Playing Time: 30-60 MinutesRecommended Ages: 14+THE BATTLE OF ALL TIMEThe wellsprings of Valhalla, a resource long warred over ...
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THREE SISTERS$29.95Number of Players: 1-4Playing Time: 30-60 MinutesRecommended Ages: 14+Three Sisters is a strategic roll-and-write game about backyard farming. Three Sisters is named after an indigenous agricultura...
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DEEP REGRETS$62.95Number of Players: 1-5Playing Time: 30 Minutes/PlayerRecommended Ages: 16+An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.Decide what to eat, what to...
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MILKMAN$39.95Number of Players: 2-4Playing Time: 30-60 MinutesRecommended Ages: 10+It's the fabulous '50s in America. Hometown pride is in full swing, everybody likes Ike, and the baby boom is exploding all ove...
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KING OF TOKYO: ORIGINS$32.95Number of Players: 2-4Playing Time: 30-60 MinutesRecommended Ages: 10+4 New monsters, new dice, a new map and exclusive cards: perfect intro to the King of Tokyo series!(Re)discover King of Tokyo t...
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RISK STRIKE$39.95# of Players: 2-5Playing Time: 20 MinAges: 10+Fast and fierce world domination! Get off the board and right into the action with this Risk Strike cards and dice game, a fresh twist on the Risk boar...
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KING OF TOKYO$59.95Number of Players: 2-6Playing Time: 30 MinutesRecommended Ages: 10+King of Tokyo is a game for 2 to 6 players where you play as mutant monsters, rampaging robots, or even abominable aliens battling...
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CAN'T STOP$27.95Number of Players: 1-4Playing Time: 20-45 MinutesRecommended Ages: 8+Designed by the legendary Sid Sackson, Can’t Stop is the ultimate press-your-luck board game. Once you've started this intense d...
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//exorgames.com/cdn/shop/products/raw_202899b9-697f-42cf-bb74-97610e581d42_771x1000.jpg?v=1737338094HOSTAGE NEGOTIATOR: DEMAND PACK #1$7.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+Demand Pack #1 is an expansion pack that comes with 16 new cards that will add new major demands for the original abductors (Arkayne... -
SEQUENCE DICE$16.95Number of Players: 2-4Playing Time: 20 MinutesRecommended Ages: 7+It’s the exciting, strategic game of SEQUENCE as an easy to play dice game! Roll the dice and place a chip on a corresponding numbe...
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ONE PIECE ADVENTURE ISLAND BOARD GAME$54.95Number of Players: 2-6Playing Time: 45 MinutesRecommended Ages: 8+Set sail in One-piece Adventure Island, where players take on the role of pirate crews in the ultimate race for victory. Whether ba...
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CONTRA THE BOARD GAME$49.95Number of Players: 1-4Playing Time: 25-90 MinutesRecommended Ages: 13+Contra: The Board Game is a 1-4 player card and dice driven strategy/action board game based on the classic video game and desi...
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CASTLES OF BURGUNDY THE DICE GAME$16.95Number of Players: 1-5Playing Time: 15-30 MinutesRecommended Ages: 10+As influential sovereigns, expand your estates through trade and commerce. Combine the dice to your advantage and find the stra...
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KING OF TOKYO: DARK EDITION$74.95Number of Players: 2-6Playing Time: 30 MinutesRecommended Ages: 8+King of Tokyo: Dark Edition is a collector's edition of King of Tokyo, with the fight taking place in an alternative and darker wor...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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