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TERRAFORMING MARS ARES EXPEDITION: CRISIS$24.95Number of Players: 2-4Playing Time: 60 MinutesRecommended Ages: 14+In, Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You cho...
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ONE NIGHT ULTIMATE WEREWOLF$24.95No moderator, no elimination, ten-minute games.One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, t...
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//exorgames.com/cdn/shop/products/raw_955eac76-5662-4e7f-869e-636b801cf37d_771x1000.jpg?v=1737338043BLADE RONDO: LOST DREAM$24.95Number of Players: 1-2Playing Time: 15 MinutesRecommended Ages: 12+You are a Swordian, a human with the ability to manifest the skills and techniques used by characters of legend. A Swordian’s mani... -
//exorgames.com/cdn/shop/products/raw_1dddef57-ecc3-417f-888c-6e54735c2674_771x1000.jpg?v=1737338095HOSTAGE NEGOTIATOR: ABDUCTOR PACK #8$7.95Samuel Xavier, an angry individual on his best days, was involuntarily forced into a rehabilitation clinic for substance abuse. Now that he's going through withdrawal pains in the form of excruciat... -
//exorgames.com/cdn/shop/products/raw_582f6de3-f7c2-4549-846a-51a582042510_771x1000.jpg?v=1737338463BLADE RONDO: NIGHT THEATER$24.95Number of Players: 1-2Playing Time: 15 MinutesRecommended Ages: 12+You are a Swordian, a human with the ability to manifest the skills and techniques used by characters of legend. A Swordian’s mani... -
HOSTAGE NEGOTIATOR: DEMAND PACK #2$9.95An entire pack of 16 all-new cards to use with the abductors featured in Crime Wave (Barrett, Lijah, and Renesha), as well as the abductors in Abductor Packs #5-8 (Cult of Automa, the Seavers, Vale...
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CHILI MAFIA: GOODFELLAS EXPANSION$12.95Number of Players: 2-8Playing Time: 20-40 minutesRecommended Ages: 10+Game Description: The Chili Mafia Goodfellas Expansion can only be played with the Chili Mafia base game! Chili Mafia (inspired...
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//exorgames.com/cdn/shop/products/raw_48031582-11bf-4c55-ba21-2a759296f4ed_771x1000.png?v=1737337852DOMINION: ADVENTURES$44.95Number of Players: 2-6Playing Time: 20-30 MinutesRecommended Ages: 13+This is the 9th expansion to the game of Dominion. It has 400 cards, 6 mats, and 60 tokens. There are 30 new Kingdom cards, inc... -
//exorgames.com/cdn/shop/products/raw_a9894c64-33c6-4acb-861f-279c38d43936_771x1000.jpg?v=1737337930HOSTAGE NEGOTIATOR: ABDUCTOR PACK #10$8.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+ Inc0gn1t0 is a threat unlike any you've faced. Their identity and location are unknown, as are their demands. What is know is that... -
//exorgames.com/cdn/shop/products/raw_7c8590e1-3da1-4424-bc9c-38685d13c88d_771x1000.jpg?v=1737338036HOSTAGE NEGOTIATOR: ABDUCTOR PACK #9$8.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+ Misha Koskiken is the poster child for sensationalism gone wrong in the best of times, but today things spiraled out of control. H... -
POWER FAILURE$12.95Number of Players: 2-4Playing Time: 45 MinutesRecommended Ages: 8+Crank up the voltage in Power Failure, an electrifying card game in which you race to build the most productive grid. Up to four pl...
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//exorgames.com/cdn/shop/products/raw_3d0bdbc4-fd7c-47da-ab65-12ca6d404bc1_771x1000.jpg?v=1737329078HANABI$12.95Number of Players: 2-5Playing Time: 25 MinutesRecommended Ages: 8+ Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show... -
//exorgames.com/cdn/shop/products/raw_296e26c6-5674-4d43-9ac8-592f6ac8effc_771x1000.jpg?v=1737337351AMUL$34.95Number of Players: 2-6Playing Time: 20-40 MinutesRecommended Ages: 8+ The city of Amul was one of the largest centers of international trade in ancient times and an important transit point on the ... -
MUNCHKIN SIDE QUESTS 2$13.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 14+Didn't get enough glory the first time around?Maybe you're ready for Munchkin Side Quest 2!Even more difficult but oh-so-tempt...
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//exorgames.com/cdn/shop/products/raw_b2b6492f-9344-4dc8-897a-8b7093c1f3ef_771x1000.jpg?v=1737328868HOSTAGE NEGOTIATOR: ABDUCTOR PACK #5$7.95Number of Players: 1Playing Time: 20 MinutesRecommended Ages: 15+ A cult has turned to violence to push its agenda and to garner more attention. Many in the cult are as much victims as they are cul... -
//exorgames.com/cdn/shop/products/raw_1db8fe3c-4e06-479f-8275-2b36471eff25_771x1000.png?v=1737328369MUNCHKIN DRAGONS$9.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 10+ Here There Be Dragons!Dragons are fearsome. Dragons are cool. Dragons have LOTS of treasure for munchkins to loot! Players lo... -
FOR SALE AUTORAMA$32.95Number of Players: 3-6Playing Time: 20-30 MinutesRecommended Ages: 8+For Sale Autorama is the newly re-themed game of For Sale with a brand new Advisors expansion fully integrated into the game.In ...
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//exorgames.com/cdn/shop/products/raw_e31503e2-ffc3-4a1a-a063-6085c1677363_771x1000.jpg?v=1737328494MUNCHKIN UNICORNS$7.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 10+Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.This set cont... -
CALIGULA$27.95Recommended Age: 21 +Caesar Commands You . . . To Drink!Under the dissolute Emperor Caligula, the Roman Senate gets down to serious business: drinking. But they keep on making laws. The usual penal...
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//exorgames.com/cdn/shop/products/raw_0a92ee68-55df-4dec-b18a-d3423878b6fc_771x1000.jpg?v=1737328864HOSTAGE NEGOTIATOR: ABDUCTOR PACK #4$7.95The abductor has hijacked a bus full of people and is making a run for the border. You'll be forced to employ tactics you've never used before and deal with the challenges of negotiating in differe... -
THE GOOD, THE BAD, AND THE MUNCHKIN COMPLETE ED$37.95Number of Players: 3-6Playing Time: 60-120 MinutesRecommended Ages: 10+The Good, the Bad, and the Munchkin opens a new frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy Cro...
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PRECOGNITION$99.95In Precognition, you must truly see the future to win the game. That comes from understanding a new card mechanism: the Dual Select System. In addition to being innovative, the Dual Select System f...
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MODERN ART - THE CARD GAME$22.95In Modern Art: The Card Game, players take on the role of art collectors attempting to assemble the most highly prized art collection. Each round, they choose Artwork cards to place in their Displa...
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PIXEL TACTICS: LEGENDS$21.95Language : EnglishHobby type : BeginnerAge : 12+Time : 30-45 minNumber of players : 2 Step back into the Golden Age of Strategy Card Games with Pixel Tactics! Recruit your heroes, build your unit, ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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