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SK PREMIUM MINI EURO SLEEVES 44MM X 68MM 55CT$4.95These are the "European Standard" for mini cards. This is actually the MOST common mini-card size in the board game industry. We recommend keeping an extra pack of these around as they are just so ...
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TOKYO GHOUL: RE VOL 16$19.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 15$17.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 13$17.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 11$17.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 12$17.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 9$17.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 7$17.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 6$19.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 5$19.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 2$17.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: RE VOL 1$17.95In the world of Tokyo Ghoul, sometimes the only way to fight monsters is to become one…The Commission of Counter Ghoul is the only organization fighting the Ghoul menace, and they will use every to...
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TOKYO GHOUL: VOID$17.95Explore the world of Tokyo Ghoul with these prose fiction spin-offs!Ghouls live among us, the same as normal people in every way—except their craving for human flesh.Ken Kaneki is an ordinary colle...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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