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CANGACEIROS$69.95Number of Players: 2-5Playing Time: 60+ MinutesRecommended Ages: 13+In Brazil in the late 1800s and early 1900s large landowners called Coronéis were starving the north-east of the country in an ex...
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ALIEN RPG BUILDING BETTER WORLDS HC$47.95Building Better Worlds is a complete campaign module for the award-winning official ALIEN roleplaying game, giving you all the tools you need to run a full open-world campaign as a pioneering explo...
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BANG! EXPANSION PACK$21.95Number of Players: 4 - 8 PlayersPlaying Time: 20-40 minutesRecommended Ages: 8+The BANG! Expansion Pack contains the following expansions for BANG!: BANG! The Valley of Shadows BANG! Wild West Show...
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BANG! THE GREAT TRAIN ROBBERY$21.95Number of Players: 4 - 7 PlayersPlaying Time: 60 minutesRecommended Ages: 8+Expansion for BANG! card game. This expansion is co-designed with Czech and Slovak players and brings new mechanicss, new...
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//exorgames.com/cdn/shop/products/raw_fba84c2b-623a-4e7d-9d24-2e32639ce767_771x1000.jpg?v=1737346122BANG! THE DICE GAME UNDEAD OR ALIVE$18.95Number of Players: 3-8Playing Time: 15-20 MinutesRecommended Ages: 8+ BANG! The Dice Game: Undead or Alive includes five "modules" for BANG! The Dice Game that can be used on their own or combined... -
//exorgames.com/cdn/shop/products/raw_6d06cf4b-6907-435d-bcd8-44e3ebb95964_771x1000.png?v=1737346120BANG! THE DICE GAME OLD SALOON EXP$18.95Number of Players: 3-8Playing Time: 15-20 MinutesRecommended Ages: 8+ BANG! The Dice Game – Old Saloon consists of five modules that can be used individually or in any combination with BANG! The D... -
//exorgames.com/cdn/shop/products/raw_4305d8df-dbc6-44c0-b1f2-af78011f0d0f_771x1000.jpg?v=1737346114BANG! DODGE CITY$21.95# of Players: 3–8 Players Playing Time: 20–40 Min Age: 10+Unknown gunmen stalk the city. Try to keep away from them...and for safety's sake be sure to wear a metal plate!BANG! Dodge City, the secon... -
//exorgames.com/cdn/shop/products/raw_3f3f9e8d-64fb-44ef-b124-7d82e2ac9fcf_771x1000.jpg?v=1737346113PARKADE$16.95Number of Players: 3-13Playing Time: 5-15 MinutesRecommended Ages: 8+Parkade is a quick, easy-to-learn party game for 3-13 players. It takes 5-15 minutes and there is zero set up.Convince the guard... -
SONS OF FAERIELL$74.95Number of Players: 2-4Playing Time: 90-120 MinutesRecommended Ages: 14+Sons of Faeriell is a strategic eurogame for 2 to 4 players, featuring a brilliant potential traitor mechanic and multiple en...
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//exorgames.com/cdn/shop/products/raw_b84493f8-edcd-4af7-b411-8fa89400f060_771x1000.png?v=1737345879WING IT: BEYOND$21.95Number of Players: 4-7Playing Time: 15-90 MinutesRecommended Ages: 12+Wing It: Beyond is the standalone expansion to "Wing It: The Game of Extreme Storytelling."Wing It: Beyond features 3 themes: S... -
//exorgames.com/cdn/shop/products/raw_606c1090-edc8-4778-9521-38b61ae62b4c_771x1000.jpg?v=1737345691DICEY GOBLINS$24.95Number of Players: 3-6Playing Time: 20-45 MinutesRecommended Ages: 10+ These are special eggs. They have a glow that seeps deep into your soul causing aninsatiable urge. Despite the peaceful look ... -
//exorgames.com/cdn/shop/products/raw_7f50ffe5-ac9a-4f48-af89-9b79053f1ad7_771x1000.jpg?v=1737345690FUSE$27.95Number of Players: 2-5Playing Time: 10 MinutesRecommended Ages: 10+"Intruders have made their way on to your ship! Their goal: Total Destruction! "FUSE is a real time cooperative dice game for 2-5 ... -
//exorgames.com/cdn/shop/products/raw_092f721d-2698-4ac3-a89a-627f49c03922_771x1000.jpg?v=1737345689LETTER JAM$27.95Number of Players: 2-6Playing Time: 45 MinutesRecommended Ages: 10+ Letter Jam is a 2-6 player cooperative word game, where players assist each other in composing meaningful words from letters arou... -
//exorgames.com/cdn/shop/products/raw_22bf6873-8f96-4a01-a24b-12ab3fa3762b_771x1000.jpg?v=1737345687CODENAMES: DUET$26.95Number of Players: 2Playing Time: N/ARecommended Ages: 10+Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the... -
CODENAMES: PICTURES$21.95Number of Players: 2-8Playing Time: 15 MinutesRecommended Ages: 10+Two rival spymasters know the secret identities of their agents in the field. Their teammates know the agents only by their CODENA...
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//exorgames.com/cdn/shop/products/raw_2bc20e11-dc0a-4fe1-9101-f614b032d1c3_771x1000.jpg?v=1737345786CODENAMES$27.95Number of Players: 2-8Playing Time: 15 MinutesRecommended Ages: 14+Run your imagination in the wildest word associations!Simple premise and challenging gameplay with hours of fun to remember! That'... -
//exorgames.com/cdn/shop/products/raw_674b1746-667c-442f-9985-683526e29f48_771x1000.jpg?v=1737345784JOKING HAZARD: DECK ENHANCEMENT 3$16.95Number of Players: 3+Playing Time: 30+ MinutesRecommended Ages: 18+There is no Deck Enhancement #3. We’re sorry, friend, but if you want 100 hilarious new cards to add to your deck, you are out of ... -
//exorgames.com/cdn/shop/products/raw_7ae40e85-3c86-4eac-938b-682ae44d0216_771x1000.jpg?v=1737345783JOKING HAZARD: DECK ENHANCEMENT 2$16.95Number of Players: 3+Playing Time: 30+ MinutesRecommended Ages: 18+Cards cards cards. Cards cards? Cards cards cards cards cards. Cards cards, cards cards cards cards. Cards cards cards cards cards... -
STAR TREK VOYAGER FLUXX$18.95Number of Players: 2-6Playing Time: 10-40 MinutesRecommended Ages: 8+Journey home from the Delta Quadrant aboard the Starship Voyager! The fourth Fluxx-style excursion into the Star Trek universe f...
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EMPIRE'S END$34.95Number of Players: 2-4Playing Time: 45-60 MinutesRecommended Ages: 13+You’ve built empires at the game table, but can you save one? From famed designer John D Clair, Empire’s End is a reverse biddi...
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SECRET HITLER$64.95Number of Players: 5-10Playing Time: 45 MinutesRecommended Ages: 13+Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly as...
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//exorgames.com/cdn/shop/products/raw_15e7c1eb-e458-4952-83ae-80588bf3d83f_771x1000.jpg?v=1737345663RED SCARE$27.95Number of Players: 4-10Playing Time: 20-30 MinutesRecommended Ages: 10+ The threat of Communist infiltration is at an all-time high, and red panic is everywhere. It's on you, trusted patriots of t... -
//exorgames.com/cdn/shop/products/raw_c7c9c632-64a3-4923-b94c-b85abc72a61e_771x1000.jpg?v=1737345662HOSTAGE NEGOTIATOR: ABDUCTOR PACK #3$7.95This time it's different. A member of your own police force has taken hostages. He claims he's being framed for the recent murder of the Chief and you're the only one who believes him. Some of the ... -
//exorgames.com/cdn/shop/products/raw_493eff70-9176-4c0c-89cb-0ef2efd63710_771x1000.jpg?v=1737345660HOSTAGE NEGOTIATOR: ABDUCTOR PACK #2$7.95The Pedersen Twins are trapped in a Port Authority office after the feds were informed of their latest smuggling operation. They've taken Hostages, and now it is up to YOU to talk them out of makin...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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