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SPORTS CARDS
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Rage Amplifier [VEN - 018/166]$1.00Rarity: Rare Number: 018/166 Description: [EMPOWER 6 and 1 Fury] (6 and 1 Fury: Empower this. Use only if not Empowered.) Your units have +1 Might. If I'm [EMPOWERED], they have +2 Might inst...
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Plaza Guardian [VEN - 064/166]$1.00Rarity: Rare Number: 064/166 Description: I cost 1 less for each gear you control. [DEFLECT] (Opponents must pay Rune to choose me with a spell or ability.) Energy Cost: 10 Might: 8 Car...
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Ocean Drake [VEN - 115/166]$2.91Rarity: Epic Number: 115/166 Description: You may play me to an open battlefield. When you play me, you may return a non-Dragon unit to its owner's hand. Energy Cost: 8 Power Cost: 2 Mi...
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Nasus - Guardian of Knowledge [VEN - 063/166]$1.00Rarity: Rare Number: 063/166 Description: Once each turn, when an enemy unit here dies, channel 1 rune exhausted. Energy Cost: 5 Power Cost: 1 Might: 6 Card Type: Champion Unit Tag:...
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Nasus - Ascended [VEN - 046/166]$1.60Rarity: Epic Number: 046/166 Description: [DEFLECT 2] (Opponents must pay 2 Runes to choose me with a spell or ability.) [EMPOWER 8] (8: Empower me. Use only if not Empowered.) [EMPOWERED] Wh...
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Nasus - Ascended (Alternate Art) [VEN - 046a/166]$4.76Rarity: Showcase Number: 046a/166 Description: [DEFLECT 2] [EMPOWER 8] [EMPOWERED] When I conquer, you score 1 point. Energy Cost: 8 Power Cost: 1 Might: 8 Card Type: Champion Unit ...
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Morgana - Vindictive [VEN - 017/166]$1.00Rarity: Rare Number: 017/166 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When you play me, deal damage to a unit equal to the damage marked ...
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Mel - Newly Awakened [VEN - 069/166]$3.66Rarity: Epic Number: 069/166 Description: When you play me, draw 1. [EMPOWER 3] (3: Empower me. Use only if not Empowered.) [EMPOWERED] Your spells and abilities can't be countered. If a spel...
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Minah Swiftfoot [VEN - 111/166]$1.00Rarity: Rare Number: 111/166 Description: When I move to a battlefield, choose one — • Each player discards 1. • Each player draws 1. Energy Cost: 6 Power Cost: 1 Might: 6 Card Type: ...
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Mel - Defiant Soul [VEN - 110/166]$1.00Rarity: Rare Number: 110/166 Description: [EMPOWER] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [EMPOWERED], banish an enemy unit at a battlefield w...
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Zed - Master of Shadows [VEN - 143/166]$1.00Rarity: Rare Number: 143/166 Description: When you banish a card you own, empower me. (I become Empowered if I'm not already.) [ACTION] Disempower me, Exhaust: Discard 1, then draw 1. Card ...
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Ambessa - Matriarch of War [VEN - 153/166]$1.00Rarity: Rare Number: 153/166 Description: When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, Rune, Exhaust: Ready a unit. Card Type: Legend...
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Lightning Rush [VEN - 156/166]$22.80Rarity: Epic Number: 156/166 Description: Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash. [FLOW 2 and 1 Rune] (You ...
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Kayle - Justified [VEN - 134/166]$1.00Rarity: Rare Number: 134/166 Description: [EMPOWER 3] (3: Empower me.) I can be [EMPOWERED] up to three times. I have +2 Might for each time I'm [EMPOWERED]. While I'm [EMPOWERED] three times...
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Kennen - Keeper of Balance [VEN - 135/166]$1.00Rarity: Rare Number: 135/166 Description: [HIDDEN] (Hide now for Rune to react with later for 0.) When you play me or I attack, you may pay 2 to [STUN] a unit. (It doesn't deal combat damage ...
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Kharox [VEN - 114/166]$2.53Rarity: Epic Number: 114/166 Description: [EMPOWER 6 and 2 Chaos] (6 and 2 Chaos: Empower me. Use only if not Empowered.) When I become [EMPOWERED], choose an opponent. They [BURN 3]. Then yo...
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Kennen - Storm of Shuriken (Alternate Art) [VEN - 113a/166]$18.89Rarity: Showcase Number: 113a/166 Description: When you play me, [BURN 2]. When I conquer, give a spell in your trash [FLOW] equal to its cost this turn. Energy Cost: 3 Power Cost: 1 Mi...
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Jayce - Hammer in Hand [VEN - 088/166]$1.00Rarity: Rare Number: 088/166 Description: When I become ready, choose one to give me this turn — • [ASSAULT 2] (+2 Might while I'm an attacker.) • [DEFLECT 2] (Opponents must pay 2 Runes to c...
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Jayce - Brilliant Inventor [VEN - 068/166]$1.53Rarity: Epic Number: 068/166 Description: When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted. Energy Cost: 6 Power...
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Jayce - Brilliant Inventor (Alternate Art) [VEN - 068a/166]$4.63Rarity: Epic Number: 068a/166 Description: When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted. Energy Cost: 6 Powe...
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Illaoi - Prophet of the Great Kraken [VEN - 109/166]$1.00Rarity: Rare Number: 109/166 Description: When you play me or when I score, play a 1 Might Tentacle unit token from Bilgewater. I have +1 Might for each token unit you control. Energy Cost:...
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Hextech Disc [VEN - 087/166]$1.00Rarity: Rare Number: 087/166 Description: [EMPOWER] — Exhaust (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, 1, Exhaust: Play a 3 Might Mech unit token to your base...
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Hextech Formula [VEN - 062/166]$1.00Rarity: Rare Number: 062/166 Description: This enters exhausted. Exhaust: Empower another gear. (It becomes Empowered if it's not already.) Energy Cost: 2 Card Type: Gear Domain: Mind ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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