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topTHE RUSSIAN CAMPAIGN DELUXE 5TH EDITION
THE RUSSIAN CAMPAIGN DELUXE 5TH EDITION
Regular Price $299.95Hurry! Only1units left in stock!STANDARD PRODUCT SHIPPINGIf you are purchasing a item that is not a Trading Card Single, you must choose the Expedited Shipping option. Failure to do so will result in a invoice for shipping or order cancellation.DISCOUNTED SHIPPINGAll TCG Singles orders over $100 will ship for a discounted rate. They will all be sent expedited with tracking in a bubble mailer and very well protected.CONTACT USYou can reach us anytime via our Facebook messenger or via email - charlottetown@exorgames.comThe Russian Campaign, Deluxe 5th Edition, marks the triumphant return of our hobby’s true classic wargame designs — universally acclaimed as one of the most venerable and widely-recognized games ever published, covering the Eastern Front during World War II. Few games have received as much universal praise or have been played by so many gamers across the globe.
Consim Press has embarked on a special journey and partnership with the original game designer, John Edwards, to produce this unequivocal, beautifully-rendered, new edition that honors the elegant design approach of the original creator and pays tribute to one of the finest games ever published. Reflective that this goes far beyond a simple reprint effort, this all-new edition has been in the works for more than one year as the aim is to present the ultimate “final say” of this design as John Edwards intended.
The Deluxe 5th Edition of The Russian Campaign includes numerous rules changes by leveraging the expertise and experience of today’s leading experts and world renown players who have organized numerous TRC tournament events and online support sites. These changes reflect more than thirty years of player experience as well as outcomes from recent research. Examples of the former include additional balancing rules and providing more examples of play while examples of the latter include modifications to Archangel-based replacements and German Minor Ally restrictions. Players of earlier versions of TRC will be able to immediately play the 5th edition but the designer, publisher, and developers are steadfast in their belief that the current rules make it even easier for new players to quickly get into the game.
The end result is a perfect blend of the game’s classical, core system with key enhancements and clarifications driven by the best gaming minds in the world associated with this game who have invested literally thousands of hours over the years – in both playing and supporting the game.
And as expected from Consim Press, to properly honor both designer and key contributors, we have spared no expense in terms of production quality. This designer signature edition release features large 5/8” playing pieces and two full size game maps to capture the grand splendor of this classic design. All components have been beautifully rendered and painstakingly proofed to ensure top quality for both presentation value and usability to enhance play experience. We are also providing different treatment for all AFV units in the game – so you can pick from NATO symbol counters (for a classic look) or counters featuring AFV icons.
For your added gaming comfort, in addition to the smaller sized, half-sheet Player Aid Cards provided, we also give you the option to use our full-size, Player Aid Cards if you prefer not having to reference the game map to reference certain game charts and tables during play. Those who are eye sight challenged will appreciate this added convenience in not having to squint over to reference certain charts and tables on the game map itself during game play.
While the standard game represents the “purest form” of this classic design and final say as John Edwards intended, the game is replete with optional rules to increase historicity.
Bonus Materials Galore
While our primary focus is capturing the purest form of The Russian Campaign (per the Standard Game Rules), variant rules and game counters sourced from the finest published supplements spanning many years are included as well – featuring material from Moves #79, BattlePlan #1, TAHGC/General Richard Hamblem “What-if” material, Jedko II game edition, and The Polish Uprising variant by Kim Meints, just to name a few. Expert commentary for all optional and variant rules are provided to assist gamers in understanding the underlying motive for each of these rules and their impact on play balance. And the best news of all, we’ve provided all the necessary counters to accompany these game variants. Also provided is a special map overlay that removes the three mountain hex range southeast of Lwow so they can be treated as clear terrain per one of the optional rules.
Game System Highlights:
- Multiple Impulse Movement and Combat
- Rail Movement and Rail Conversion
- Sea Movement (transfers, invasions, and evacuations)
- Off-board movement and encirclements
- HQs and Leaders
- Russian Paratroops, Partisans, Warsaw Garrison
- Air Power – Stukas and Sturmoviks
- Reinforcement and Replacements
- Sudden Death Victory Conditions
- Numerous Optional rules featuring: Strategic Movement, SS Replenishment, Russian Recovery, Industrial Evacuation, Fortress Cities, Historical Weather, Battlegroups, Artillery, Russian Artillery Barrage, Optional Worker Units, National Restrictions, Historical Naval Restrictions, Hungarian Neutrality, Competitive Bidding for Sides
- Replete with Variant/Experimental Rules as published over the past 30 years, including counters
Five Game Scenarios and Full Campaign Game:
- THE BREAKING STORM Scenario, 5 Turns (May/June ’41 – Jan/Feb ’42)
- BARBAROSSA Scenario, 10 Turns (May/June 1941 - Nov/Dec 1942)
- FALL BLAU Scenario, 8 Turns (May/June 1942 – July/Aug 1943)
- ZITADELLE Scenario, 6 Turns (May/June 1943 – Mar/April 1944)
- BAGRATION Scenario, 7 Turns (May/June 1944 – May/June 1945)
- FULL CAMPAIGN GAME, 25 Turns (May/June 1941 – May/June 1945)
Contents:
- Two full size maps, including small map overlay for Lwow Hills optional rule
- Three 5/8” full-color counter sheets (both NATO and icon style counters included for AFV units)
- Full color, illustrated Rules booklet
- Four full color Order of Battle Displays
- Three full color Scenario Set-up Cards
- Four full color Player Aid Cards
- Single 6-sided die
- Boxed
Refund Policy:
At Exor Games, we strive to provide our customers with a seamless and satisfactory shopping experience. We understand that there may be instances where you need to cancel your order, and we have developed the following cancellation policy to ensure transparency and fairness for both parties involved.
1. Order Cancellation Period:Customers can cancel their order within 24 hours of placing it (provided that it hasn't already been shipped). After 24 hours, cancellation requests will be handled on a case-by-case basis, subject to our discretion.
2. Cancellation Process:To cancel your order, please contact our customer support team via email (customerservice@exorgames.com), providing your order details and reason for cancellation. Our team will review your request and respond within 1-2 business days.
We do not offer refunds for orders if you order a case quantity and expecting a sealed case of product. We do not guarantee sealed cases of product if you purchase a case quantity.
3. Return Eligibility
If you would like return an order you have received within 30 days of delivery please contact customerservice@exorgames.com to open a return ticket. We do not accept returns on trading card game singles, trading card game sealed product, gift cards, or sale items. We will let you know the status of your return within 2-3 business days.
4. Refund Process:
Upon approval by our customer service department, If your order is cancelled within 24 hours of placement, a full refund will be issued to your original payment method. If your cancellation request is approved after the initial 24-hour period, a restocking fee of 25% of total order cost+shipping and any fees will be applicable. The restocking fee will be deducted from the refund amount, and the remaining balance will be issued to your original payment method.
5. Changes to the Refund Policy:Exor Games reserves the right to modify or update this cancellation policy at any time. Any changes will be effective immediately upon posting on our website. It is the customer's responsibility to review the cancellation policy periodically.
Please note that this cancellation policy is in addition to our general terms and conditions and any applicable laws or regulations. Please contact customerservice@exorgames.com for any additional questions or concerns.
Local Delivery (To Your Door) <Beta> Refund Policy:
Refunds for Local Delivery follow the same as above but also add that Refunds that were delivered locally have to be conducted in the store by the purchaser.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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