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BATTLEFIELD IN A BOX: HEXTECH TRINITY CITY HIGHWAY EXITS AND TUNNELS 12CT$44.95Hextech is an exciting new range of painter terrain, ready for your tabletop straight out of the box.Designed for epic sci-fi battlefields, Hextech terrain is the fastest solution to creating a tab...
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BATTLEFIELD IN A BOX: HEXTECH TRINITY CITY RIVERS AND LAKES 22CT$44.95Hextech is an exciting new range of painter terrain, ready for your tabletop straight out of the box.Designed for epic sci-fi battlefields, Hextech terrain is the fastest solution to creating a tab...
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BATTLEFIELD IN A BOX: HEXTECH TRINITY CITY ENERGY WALLS 26CT GREY/BLUE$44.95Hextech is an exciting new range of painter terrain, ready for your tabletop straight out of the box.Designed for epic sci-fi battlefields, Hextech terrain is the fastest solution to creating a tab...
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BATTLEFIELD IN A BOX: HEXTECH TRINITY CITY FORTRESS WALLS 24CT GREY$44.95Hextech is an exciting new range of painter terrain, ready for your tabletop straight out of the box.Designed for epic sci-fi battlefields, Hextech terrain is the fastest solution to creating a tab...
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BATTLETECH BATTLEFIELD SUPPORT ASSAULT & CAVALRY LANCES FORCEPACK$49.95The BattleTech Battlefield Support: Assault & Cavalry is a collection of eight plastic miniatures for use in the classic BattleTech tabletop and Alpha Strike games. The box also provides four d...
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BATTLETECH CLAN DIRECT FIRE STAR$44.95Delivering blistering firepower at range is often the best way to soften up hard targets. These ‘Mechs and their expert MechWarriors make it look easy, employing a wide-range of energy and autocann...
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BATTLETECH INNER SPHERE COMMAND LANCE$34.95Reinforcements!Commanders throughout the Inner Sphere know that the key to victory is balance. Savvy leaders match staying power with mobility to seize control of the battlefield and use their limi...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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