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SPORTS CARDS
CONQUEST: THE SPIRES - MARKSMAN CLONES
CONQUEST: THE SPIRES - MARKSMAN CLONES
Regular Price $39.95Hurry! Only1units left in stock!STORE CREDITStore credit can't be used towards event tickets. Any store credit used towards event tickets will be refunded.FREE SHIPPINGAll TCG Singles orders over $100 ship for free. They are expedited with tracking in a bubble mailer and very well protected.STANDARD PRODUCT SHIPPINGIf you are purchasing a item that is not a Trading Card Single, you must choose the Expedited Shipping option. Failure to do so will result in a invoice for shipping or order cancellation.CONTACT USYou can reach us anytime via our Facebook messenger or via email - charlottetown@exorgames.com
Item # PBW1113
Configuration: 12 per case
Description
"Their best can hit a sparrow’s eye from forty paces. Their worst... they still can, but they might have to use that third hand."
The Exiles never risk their own precious lives in combat. Instead, they spawn warriors from the growth vats nestled in the bowels of the Spires, which draw directly from the massive stores of biomass and mineral resources siphoned by the Spires’ root structure. Among these creations, Clones are a valuable and much favoured commodity. Unlike the unsophisticated, almost mindless Drone troops, Clone flesh is grown directly from Exile tissue. Time and effort is actually spent in the shaping of their minds, bodies and weaponry. These elite creations became the champions of the Lineages, a display of power and Biomantic competence.
Almost since their arrival on Eä, the Lineages have been preparing for the Reclamation of the lost homeland. For that purpose, the Sovereign has tasked them with developing new types of troops, hosting tournaments for them to be displayed and evaluated. During these tournaments, the Lineages pit their finest troops and creations against each other in ritualized combat, more akin to sport than actual battle. As centuries passed, the strict, militarized character of the Lineages degenerated into a vicious and cruel competition for prestige and the Sovereign’s favour. Despite the petty motives, the products of the Lineages are frighteningly effective. Marksman Clones are a prime example of this.
Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the marginal increases in accuracy that other houses blindly pursued for a significantly increased rate of fire. Despite underperforming in the sharpshooting challenges, the dominant superiority in their rate of fire brought glory to their Lineage in the melees for decades, until the other Lineages stole, bought or perfected their technique.
Unleashed on the outside world for the first time in millennia, Marksman Clones are reaping a bloody toll on the battlefield, providing withering salvoes of accurate fire for the monstrous throng the Spires call an army.
Contents:
• 12 models per pack
• Command expansion and regiment stands
• 1 iCard.
Refund Policy:
At Exor Games, we strive to provide our customers with a seamless and satisfactory shopping experience. We understand that there may be instances where you need to cancel your order, and we have developed the following cancellation policy to ensure transparency and fairness for both parties involved.
1. Order Cancellation Period:Customers can cancel their order within 24 hours of placing it (provided that it hasn't already been shipped). After 24 hours, cancellation requests will be handled on a case-by-case basis, subject to our discretion.
2. Cancellation Process:To cancel your order, please contact our customer support team via email (customerservice@exorgames.com), providing your order details and reason for cancellation. Our team will review your request and respond within 1-2 business days.
3. Return Eligibility
If you would like return an order you have received within 30 days of delivery please contact customerservice@exorgames.com to open a return ticket. We do not accept returns on trading card game singles, trading card game sealed product, or sale items. We will let you know the status of your return within 2-3 business days.
4. Refund Process:
Upon approval by our customer service department, If your order is cancelled within 24 hours of placement, a full refund will be issued to your original payment method. If your cancellation request is approved after the initial 24-hour period, a restocking fee may be applicable. The restocking fee will be deducted from the refund amount, and the remaining balance will be issued to your original payment method.
5. Changes to the Refund Policy:Exor Games reserves the right to modify or update this cancellation policy at any time. Any changes will be effective immediately upon posting on our website. It is the customer's responsibility to review the cancellation policy periodically.
Please note that this cancellation policy is in addition to our general terms and conditions and any applicable laws or regulations. Please contact customerservice@exorgames.com for any additional questions or concerns.
Local Delivery (To Your Door) <Beta> Refund Policy:
Refunds for Local Delivery follow the same as above but also add that Refunds that were delivered locally have to be conducted in the store by the purchaser.
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
'Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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