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//exorgames.com/cdn/shop/files/s-l400_51e47463-efde-4182-89a7-63b4b390f762_771x1000.jpg?v=1737313703NECROMUNDA ORLOCK ARMS MASTERS AND WRECKERS$54.40Makes 2 Orlock Arms Masters, 4 Wreckers and 2 Cyber-mastiff exotic beasts; and accessories, equipment and head options to enable every miniature to be different. -
NECROMUNDA RULEBOOK (ENGLISH)$72.25This 336-page hardback book contains:– Lore of Necromunda: Learn about the locales and locals of this nightmare world, from the choking underhive depths to the toxic expanse of the ash wastes. Incl...
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NECROMUNDA ORLOCK OUTRIDER QUADS$54.40This multipart plastic kit allows you to add Outrider Quads to your Orlock gang. This set of two miniatures offers equipment options and cosmetic components to help you build distinctive bike-ridin...
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NECROMUNDA IRONHEAD SQUAT PROSPECTORS$54.40This multipart plastic kit allows you to build your own Ironhead Squat Prospectors Gang, including a Charter Master and Drill Masters to provide stern leadership and powerful weaponry. This set of ...
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NECROMUNDA HIVE WAR$187.00The boxed set contains:20 plastic miniatures, each supplied with a Citadel 25mm Round Necromunda Base:– 10 Escher gang members– 10 Delaque gang members– An array of modular terrain– Double-sided ga...
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//exorgames.com/cdn/shop/files/s-l500_50b98f06-a9f4-43d9-aba2-e84dc2573a43_771x1000.png?v=1737313539NECROMUNDA ESCHER CUTTERS$54.40This multipart plastic kit builds four Escher Cutters, lightning-fast jetbikes that can be added to any Escher gang. These ferocious flying machines boast a powerful front turbine with exposed engi... -
NECROMUNDA CAWDOR RIDGE WALKERS$54.40This multipart plastic kit builds four Cawdor Ridge Walkers, ramshackle warmachines that can be added to any Cawdor gang. These bipedal constructs are built from scrap and spare parts, littered wit...
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NECROMUNDA APOCRYPHA NECROMUNDA$54.40This 128-page hardback contains: - Underhive Nemeses: rules for single individuals who help shape the events of a campaign as foils for your gangs, fleshed out with their own unique abilities. - Li...
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NECROMUNDA ORLOCK GANG$54.40Included:- 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as ...
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NECROMUNDA ESCHER GANG$54.40This kit contains 10 plastic figurines. Included: - 10 bodies – 2 each of 5 unique designs – each wearing flak armour;- 18 heads – 2 each of 9 unique designs – 4 featuring respirator masks. There a...
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NECROMUNDA AMBOT AUTOMATA$53.55This kit contains two highly customisable Ambots with two distinct poses, two different heads, plus an optional melta or grav weapon if you're looking to equip your Ambot for ranged combat.This set...
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NECROMUNDA PALANITE ENFORCER TAURUS VENAT$62.90This multipart plastic kit builds an Enforcer Tauros Venator – a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's
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NECROMUNDA JOTUNN H-GRADE SERVITOR OGRYNS$47.60This 57-part plastic kits makes two Jotunn H-Grade Servitor Ogryns. It comes with multiple head options, including a Lobo-slave variant and also features different bodies, optional backpacks, augme...
Showing 49 -64 of 64 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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