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SPORTS CARDS
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Senju of the Thousand Hands [SGX1-ENE02] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 1400 Defense: ...
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Super Rush Recklessly [SGX1-ENC18] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common Target 1 Beast monster you control and 1 monster yo...
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Sphere Kuriboh [SGX1-ENI12] Secret Rare$1.50Set: Speed Duel GX: Duel Academy Box Rarity: Secret Rare Attack: 300 Defense...
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Room for Growth [SGX1-ENS18] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common During your Main Phase, you can increase the ATK of...
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Goddess with the Third Eye [SGX1-ENA05] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 1200 Defense: ...
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Rainbow Overdragon [SGX1-ENF21] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 4000 Defense: ...
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Proto-Cyber Dragon [SGX1-ENG03] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 1100 Defense: ...
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Rainbow Crystal Collection [SGX1-ENS14] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common If a face-up "Crystal Beast" monster you control wo...
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Rainbow Dragon [SGX1-ENF01] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 4000 Defense: ...
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Ojamatch [SGX1-ENC16] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Send 1 "Ojama" card from your hand or face-up field...
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Polymerization [SGX1-ENG11] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Fusion Summon 1 Fusion Monster from your Extra Deck...
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Ojama King [SGX1-ENC21] Secret Rare$1.50Set: Speed Duel GX: Duel Academy Box Rarity: Secret Rare Attack: 0 Defense: ...
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Mechanicalchaser [SGX1-END02] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 1850 Defense: ...
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Ojama Red [SGX1-ENC10] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 0 Defense: ...
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Night Beam [SGX1-ENB16] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Target 1 Set Spell/Trap your opponent controls; des...
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Machine Angel Ascension [SGX1-ENS13] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common This card can be used to Ritual Summon any "Cyber A...
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Ojama Country [SGX1-ENI19] Common$0.75Set: Speed Duel GX: Duel Academy Box Rarity: Common Once per turn: You can send 1 "Ojama" card from you...
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Mokey Mokey [SGX1-ENI03] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 300 Defense: ...
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Michizure [SGX1-ENH17] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common When a monster is sent from the field to your GY, e...
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Fusion Sage [SGX1-ENA13] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Add 1 Polymerization card from your Deck to your ha...
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Hourglass of Life [SGX1-ENI01] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 700 Defense: ...
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Future Fusion [SGX1-ENG13] Common$0.75Set: Speed Duel GX: Duel Academy Box Rarity: Common During your 1st Standby Phase after this card's act...
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Hydrogeddon [SGX1-ENI08] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common Attack: 1600 Defense: ...
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Earthquake [SGX1-END12] Common$0.25Set: Speed Duel GX: Duel Academy Box Rarity: Common All face-up monsters on the field are changed to De...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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