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SPORTS CARDS
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Rod of Silence - Kay'est [DCR-EN036] Common$1.75Set: Dark Crisis Card type: Equip Spell Rarity: Common Attack: 0 ...
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Great Maju Garzett [DCR-EN063] Rare$2.00Set: Dark Crisis Card type: Effect Monster Rarity: Rare Attack: 0 ...
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Twin Swords of Flashing Light - Tryce [DCR-EN037] Common$0.75Set: Dark Crisis Card type: Equip Spell Rarity: Common Attack: 0 ...
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Contract with the Dark Master [DCR-EN087] Common$2.00Set: Dark Crisis Card type: Ritual Spell Rarity: Common Attack: 0 ...
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Blast Held by a Tribute [DCR-EN104] Ultra Rare$15.50Set: Dark Crisis Card type: Normal Trap Rarity: Ultra Rare Attack: ...
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Iron Blacksmith Kotetsu [DCR-EN064] Common$0.50Set: Dark Crisis Card type: Effect Monster Rarity: Common Attack: ...
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Staunch Defender [DCR-EN046] Common$1.75Set: Dark Crisis Card type: Normal Trap Rarity: Common Attack: 0 ...
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Butterfly Dagger - Elma [DCR-EN032] Super Rare$1.50Set: Dark Crisis Card type: Equip Spell Rarity: Super Rare Attack: ...
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Dark Scorpion - Meanae the Thorn [DCR-EN061] Common$1.00Set: Dark Crisis Card type: Effect Monster Rarity: Common Attack: ...
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Final Countdown [DCR-EN091] Common$0.75Set: Dark Crisis Card type: Normal Spell Rarity: Common Attack: 0 ...
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Dark Scorpion Combination [DCR-EN098] Rare$1.75Set: Dark Crisis Card type: Normal Trap Rarity: Rare Attack: 0 ...
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Skill Drain [DCR-EN049] Rare$3.75Set: Dark Crisis Card type: Continuous Trap Rarity: Rare Attack: 0...
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Ray of Hope [DCR-EN103] Common$1.50Set: Dark Crisis Card type: Normal Trap Rarity: Common Attack: 0 ...
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Gravity Axe - Grarl [DCR-EN034] Common$0.75Set: Dark Crisis Card type: Equip Spell Rarity: Common Attack: 0 ...
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Shadowknight Archfiend [DCR-EN068] Common$0.25Set: Dark Crisis Card type: Effect Monster Rarity: Common Attack: ...
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Ojama Green [DCR-EN056] Common$2.50Set: Dark Crisis Card type: Normal Monster Rarity: Common Attack: ...
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Mudora [DCR-EN076] Super Rare$152.75Set: Dark Crisis Card type: Effect Monster Rarity: Super Rare Attack: ...
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Sakuretsu Armor [DCR-EN102] Common$1.50Set: Dark Crisis Card type: Normal Trap Rarity: Common Attack: 0 ...
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Contract with Exodia [DCR-EN031] Common$4.50Set: Dark Crisis Card type: Normal Spell Rarity: Common Attack: 0 ...
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Goblin of Greed [DCR-EN065] Common$1.75Set: Dark Crisis Card type: Effect Monster Rarity: Common Attack: ...
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Interdimensional Matter Transporter [DCR-EN052] Ultra Rare$1.00Set: Dark Crisis Card type: Normal Trap Rarity: Ultra Rare Attack: ...
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Rod of the Mind's Eye [DCR-EN039] Common$0.75Set: Dark Crisis Card type: Equip Spell Rarity: Common Attack: 0 ...
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Pandemonium Watchbear [DCR-EN058] Common$0.75Set: Dark Crisis Card type: Effect Monster Rarity: Common Attack: ...
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A Deal with Dark Ruler [DCR-EN030] Common$1.00Set: Dark Crisis Card type: Quick-Play Spell Rarity: Common Attack: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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