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SPORTS CARDS
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Dyna Base [SGX4-ENC09] Common$0.25Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Dark Driceratops [SGX4-ENC10] Common$0.25Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Gilasaurus [SGX4-ENC11] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Big Evolution Pill [SGX4-ENC12] Common$0.25Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Tail Swipe [SGX4-ENC13] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Fossil Dig [SGX4-ENC14] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Jurassic World [SGX4-ENC15] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Field Spell Rarity: Common ...
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Spacetime Transcendence [SGX4-ENC16] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Typhoon [SGX4-ENC17] Common$0.75Set: Speed Duel GX: Midterm Destruction Card type: Normal Trap Rarity: Common ...
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Survival Instinct [SGX4-ENC18] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Normal Trap Rarity: Common ...
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Volcanic Eruption [SGX4-ENC19] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Normal Trap Rarity: Common ...
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Paleozoic Canadia [SGX4-ENC20] Common$0.75Set: Speed Duel GX: Midterm Destruction Card type: Normal Trap Rarity: Common ...
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Dyna Tank [SGX4-ENC21] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Fusion/Effect Monster Rarity: Common ...
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Gaia Plate the Earth Giant [SGX4-END01] Common$1.25Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Fossil Dyna Pachycephalo [SGX4-END02] Common$3.25Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Flint Cragger [SGX4-END03] Common$0.25Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Megarock Dragon [SGX4-END04] Common$0.75Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Shell Knight [SGX4-END05] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Weathering Soldier [SGX4-END06] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Revival Golem [SGX4-END07] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Big-Tusked Mammoth [SGX4-END08] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Fossil Tusker [SGX4-END09] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Medusa Worm [SGX4-END10] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Effect Monster Rarity: Common ...
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Time Stream [SGX4-END11] Common$0.50Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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