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SPORTS CARDS
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Total Defense Shogun [SBC2-ENC02] Common$0.50Set: Speed Duel: Battle City Finals Card type: Effect Monster Rarity: Common ...
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Trade-In [SBC2-ENB15] Common$0.25Set: Speed Duel: Battle City Finals Card type: Normal Spell Rarity: Common ...
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Trap Hole of Spikes [SBC2-ENC17] Common$0.50Set: Speed Duel: Battle City Finals Card type: Normal Trap Rarity: Common ...
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Tribal Unity [SBC2-ENS08] Common$0.25Set: Speed Duel: Battle City Finals Card type: Mai/Skill Monster Rarity: Common ...
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Union Hangar [SBC2-ENB12] Common$0.25Set: Speed Duel: Battle City Finals Card type: Field Spell Rarity: Common ...
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Union Scramble [SBC2-ENB16] Common$0.25Set: Speed Duel: Battle City Finals Card type: Normal Trap Rarity: Common ...
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United We Stand [SBC2-ENC15] Common$0.75Set: Speed Duel: Battle City Finals Card type: Equip Spell Rarity: Common ...
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Valkyrian Knight [SBC2-ENC06] Common$0.25Set: Speed Duel: Battle City Finals Card type: Effect Monster Rarity: Common ...
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Waboku [SBC2-ENG18] Common$0.75Set: Speed Duel: Battle City Finals Card type: Normal Trap Rarity: Common ...
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Wall of Disruption [SBC2-ENF19] Common$0.25Set: Speed Duel: Battle City Finals Card type: Normal Trap Rarity: Common ...
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Windstorm of Etaqua [SBC2-ENH21] Common$0.25Set: Speed Duel: Battle City Finals Card type: Normal Trap Rarity: Common ...
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Winged Minion [SBC2-ENE08] Common$0.25Set: Speed Duel: Battle City Finals Card type: Effect Monster Rarity: Common ...
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Witch of the Black Forest [SBC2-ENI08] Common$0.50Set: Speed Duel: Battle City Finals Card type: Effect Monster Rarity: Common ...
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X-Head Cannon [SBC2-ENB07] Common$0.50Set: Speed Duel: Battle City Finals Card type: Normal Monster Rarity: Common ...
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XY-Dragon Cannon [SBC2-ENB21] Common$0.75Set: Speed Duel: Battle City Finals Card type: Fusion/Effect Monster Rarity: Common ...
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XYZ-Dragon Cannon [SBC2-ENB20] Common$0.25Set: Speed Duel: Battle City Finals Card type: Fusion/Effect Monster Rarity: Common ...
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XZ-Tank Cannon [SBC2-ENB22] Common$0.50Set: Speed Duel: Battle City Finals Card type: Fusion/Effect Monster Rarity: Common ...
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Y-Dragon Head [SBC2-ENB08] Common$0.50Set: Speed Duel: Battle City Finals Card type: Union/Effect Monster Rarity: Common ...
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Z-Metal Tank [SBC2-ENB09] Common$0.50Set: Speed Duel: Battle City Finals Card type: Union/Effect Monster Rarity: Common ...
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Hysteric Sign [SBC2-ENH13] Common$0.25Set: Speed Duel: Battle City Finals Card type: Continuous Spell Rarity: Common ...
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Imperial Bower [SBC2-ENA06] Common$0.75Set: Speed Duel: Battle City Finals Card type: Effect Monster Rarity: Common ...
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Zolga [SBC2-ENF07] Common$0.25Set: Speed Duel: Battle City Finals Card type: Effect Monster Rarity: Common ...
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Zoma the Spirit [SBC2-ENE24] Common$0.25Set: Speed Duel: Battle City Finals Card type: Continuous Trap Rarity: Common ...
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Hidden Soldiers [SBC2-END19] Common$0.25Set: Speed Duel: Battle City Finals Card type: Normal Trap Rarity: Common ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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