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SPORTS CARDS
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Half Shut [BP02-EN158] Common$0.50Set: Battle Pack 2: War of the Giants Card type: Quick Play Spell Rarity: Common ...
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Half Shut [BP02-EN158] Mosaic Rare$0.50Set: Battle Pack 2: War of the Giants Card type: Quick Play Spell Rarity: Mosaic Rare ...
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Half Shut [SBLS-EN043] Common$0.25Set: Speed Duel: Arena of Lost Souls Card type: Quick Play Spell Rarity: Common ...
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Half Shut [STP2-EN016] Super Rare$0.75Set: Speed Duel: Tournament Pack 2 Card type: Quick Play Spell Rarity: Super Rare ...
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Half Unbreak [CROS-EN090] Common$0.25Set: Crossed Souls Card type: Normal Trap Rarity: Common Target 1 mon...
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Half Unbreak [MP16-EN040] Common$0.25Set: 2016 Mega-Tins Mega Pack Card type: Normal Trap Rarity: Common T...
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Halfway to Forever [DUSA-EN040] Ultra Rare$0.50Set: Duelist Saga Card type: Normal Trap Rarity: Ultra Rare Target 2 ...
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Halfway to Forever [LED6-EN044] Common$0.25Set: Legendary Duelists: Magical Hero Card type: Normal Trap Rarity: Common ...
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Halfway to Forever [RA04-EN285] Platinum Secret Rare$0.25Set: Quarter Century Stampede Card type: Normal Trap Rarity: Platinum Secret Rare ...
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Halfway to Forever [RA04-EN285] Quarter Century Secret Rare$1.00Set: Quarter Century Stampede Card type: Normal Trap Rarity: Quarter Century Secret Rare ...
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Hallo, the Spirit of Tricks [SUDA-EN026] Common$0.25Set: Supreme Darkness Card type: Effect Monster Rarity: Common Attack: ...
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Hallo-Ween! [SUDA-EN063] Common$0.25Set: Supreme Darkness Card type: Normal Spell Rarity: Common Add 1 "H...
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Hallohallo [CIBR-EN000] Rare$0.50Set: Circuit Break Card type: Pendulum/Tuner/Normal Monster Rarity: Rare Att...
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Hallohallo [CIBR-ENSP1] Ultra Rare$1.25Set: Circuit Break Card type: Pendulum/Tuner/Normal Monster Rarity: Ultra Rare ...
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Hallowed Life Barrier [DR3-EN060] Super Rare$7.75Set: Dark Revelation Volume 3 Card type: Normal Trap Rarity: Super Rare ...
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Hallowed Life Barrier [SGX1-ENE18] Common$0.50Set: Speed Duel GX: Duel Academy Box Rarity: Common Discard 1 card; you take no damage from your oppone...
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Hallowed Life Barrier [SOD-EN060] Super Rare$2.00Set: Soul of the Duelist Card type: Normal Trap Rarity: Super Rare Di...
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Hallowed Life Barrier [SOD-EN060] Ultimate Rare$10.25Set: Soul of the Duelist Card type: Normal Trap Rarity: Ultimate Rare ...
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Hamburger Recipe (25th Anniversary) [SRL-EN063] Common$0.25Set: Spell Ruler (25th Anniversary Edition) Card type: Normal Spell Rarity: Common ...
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Hamburger Recipe [MRL-063] Common$0.25Set: Magic Ruler Card type: Ritual Spell Rarity: Common This card is ...
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Hamburger Recipe [SRL-063] Common$0.75Set: Spell Ruler Card type: Ritual Spell Rarity: Common This card is ...
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Hamburger Recipe [SRL-EN063] Common$0.50Set: Spell Ruler Card type: Normal Spell Rarity: Common This card is ...
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Hamburger Recipe [WISU-EN042] Rare$0.25Set: Wild Survivors Card type: Ritual Spell Rarity: Rare This card is...
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Hammer Bounzer [GAOV-EN009] Super Rare$0.25Set: Galactic Overlord Card type: Effect Monster Rarity: Super Rare Attack: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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