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TCG SINGLES
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SPORTS CARDS
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Vigoroth (47/109) [EX: Ruby & Sapphire]$2.55Set: EX: Ruby & Sapphire Type: Colorless Rarity: Uncommon Retreat cost: ...
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Wash Rotom (RT5) [Platinum: Rising Rivals]$73.05Set: Platinum: Rising Rivals Type: Lightning Rarity: Holo Rare Retreat cost:...
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Whiscash (54/111) [Platinum: Rising Rivals]$0.70Set: Platinum: Rising Rivals Type: Fighting Rarity: Uncommon Retreat cost: ...
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Weedle (86/111) [Platinum: Rising Rivals]$0.50Set: Platinum: Rising Rivals Type: Grass Rarity: Common Retreat cost: ...
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Weezing (87/111) [Platinum: Rising Rivals]$0.50Set: Platinum: Rising Rivals Type: Psychic Rarity: Common Retreat cost: ...
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Volkner's Philosophy (98/111) [Platinum: Rising Rivals]$0.50Set: Platinum: Rising Rivals Type: Supporter Rarity: Uncommon
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Vibrava (53/111) [Platinum: Rising Rivals]$0.60Set: Platinum: Rising Rivals Type: Colorless Rarity: Uncommon Retreat cost: ...
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Underground Expedition (97/111) [Platinum: Rising Rivals]$0.50Set: Platinum: Rising Rivals Type: Supporter Rarity: Uncommon
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Turtwig GL (85/111) [Platinum: Rising Rivals]$1.80Set: Platinum: Rising Rivals Type: Grass Rarity: Common Retreat cost: ...
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Team Galactic's Invention G-109 SP Radar (96/111) [Platinum: Rising Rivals]$6.55Set: Platinum: Rising Rivals Type: Item Rarity: Uncommon
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Tropius (52/111) [Platinum: Rising Rivals]$0.65Set: Platinum: Rising Rivals Type: Grass Rarity: Uncommon Retreat cost: ...
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Team Galactic's Invention G-107 Technical Machine (95/111) [Platinum: Rising Rivals]$0.85Set: Platinum: Rising Rivals Type: Item Rarity: Uncommon
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Surfing Pikachu (114/111) [Platinum: Rising Rivals]$495.85Set: Platinum: Rising Rivals Type: Lightning Rarity: Secret Rare Retreat cos...
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Zangoose (25/108) [EX: Power Keepers]$1.50Set: EX: Power Keepers Type: Colorless Rarity: Rare Retreat cost: ...
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Team Galactic's Invention G-105 Poke Turn (118/127) [Platinum: Base Set]$21.20Set: Platinum: Base Set Type: Item Rarity: Uncommon
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Wobbuffet (24/108) [EX: Power Keepers]$1.55Set: EX: Power Keepers Type: Psychic Rarity: Rare Retreat cost: Co...
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Steelix GL (51/111) [Platinum: Rising Rivals]$0.55Set: Platinum: Rising Rivals Type: Metal Rarity: Uncommon Retreat cost: ...
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Sunyshore City Gym (94/111) [Platinum: Rising Rivals]$0.50Set: Platinum: Rising Rivals Type: Stadium Rarity: Uncommon
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Vigoroth (41/108) [EX: Power Keepers]$1.35Set: EX: Power Keepers Type: Colorless Rarity: Uncommon Retreat cost: ...
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Vulpix (69/108) [EX: Power Keepers]$1.50Set: EX: Power Keepers Type: Fire Rarity: Common Retreat cost: Col...
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Walrein ex (99/108) [EX: Power Keepers]$67.55Set: EX: Power Keepers Type: Water Rarity: Ultra Rare Retreat cost: ...
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Weavile G (17/127) [Platinum: Base Set]$15.15Set: Platinum: Base Set Type: Darkness Rarity: Holo Rare Retreat cost: ...
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Zangoose (66/127) [Platinum: Base Set]$5.75Set: Platinum: Base Set Type: Colorless Rarity: Uncommon Retreat cost: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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