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TCG SINGLES
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SPORTS CARDS
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Steel Overseer (Extended Art) (Surge Foil) [Fallout]$8.85Set: Fallout Type: Artifact Creature — Construct Rarity: Rare Cost: ...
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Steel Overseer (Surge Foil) [Fallout]$6.50Set: Fallout Type: Artifact Creature — Construct Rarity: Rare Cost: ...
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Sulfur Falls (Extended Art) [Fallout]$10.90Set: Fallout Type: Land Rarity: Rare Sulfur Falls enters the battlefi...
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Sulfur Falls (Extended Art) (Surge Foil) [Fallout]$16.65Set: Fallout Type: Land Rarity: Rare Sulfur Falls enters the battlefi...
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Sulfur Falls (Surge Foil) [Fallout]$26.20Set: Fallout Type: Land Rarity: Rare Sulfur Falls enters the battlefi...
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Swords to Plowshares (Surge Foil) [Fallout]$27.20Set: Fallout Type: Instant Rarity: Uncommon Cost: {W} ...
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Talisman of Creativity (Surge Foil) [Fallout]$23.70Set: Fallout Type: Artifact Rarity: Uncommon Cost: {2} ...
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Spire of Industry (Surge Foil) [Fallout]$12.70Set: Fallout Type: Land Rarity: Rare {T}: Add {C}.{T}, Pay 1 life: Ad...
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Talisman of Progress (Surge Foil) [Fallout]$20.50Set: Fallout Type: Artifact Rarity: Uncommon Cost: {2} ...
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Temple of Enlightenment (Extended Art) [Fallout]$1.00Set: Fallout Type: Land Rarity: Rare Temple of Enlightenment enters t...
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Temple of Enlightenment (Extended Art) (Surge Foil) [Fallout]$1.80Set: Fallout Type: Land Rarity: Rare Temple of Enlightenment enters t...
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Temple of Enlightenment (Surge Foil) [Fallout]$1.40Set: Fallout Type: Land Rarity: Rare Temple of Enlightenment enters t...
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Temple of Epiphany (Extended Art) [Fallout]$1.00Set: Fallout Type: Land Rarity: Rare Temple of Epiphany enters the ba...
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Temple of Epiphany (Extended Art) (Surge Foil) [Fallout]$3.10Set: Fallout Type: Land Rarity: Rare Temple of Epiphany enters the ba...
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Temple of Epiphany (Surge Foil) [Fallout]$1.25Set: Fallout Type: Land Rarity: Rare Temple of Epiphany enters the ba...
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Thirst for Knowledge (Surge Foil) [Fallout]$7.60Set: Fallout Type: Instant Rarity: Uncommon Cost: {2}{U} ...
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Thought Vessel (Surge Foil) [Fallout]$25.70Set: Fallout Type: Artifact Rarity: Common Cost: {2} ...
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Treasure Vault (Extended Art) [Fallout]$11.05Set: Fallout Type: Artifact Land Rarity: Rare {T}: Add {C}.{X}{X}, {T...
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Treasure Vault (Extended Art) (Surge Foil) [Fallout]$20.80Set: Fallout Type: Artifact Land Rarity: Rare {T}: Add {C}.{X}{X}, {T...
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Treasure Vault (Surge Foil) [Fallout]$11.05Set: Fallout Type: Artifact Land Rarity: Rare {T}: Add {C}.{X}{X}, {T...
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Unexpected Windfall (Surge Foil) [Fallout]$30.20Set: Fallout Type: Instant Rarity: Common Cost: {2}{R}{R} ...
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Wake the Past (Extended Art) [Fallout]$1.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {5}{R}{W} ...
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Wake the Past (Extended Art) (Surge Foil) [Fallout]$9.45Set: Fallout Type: Sorcery Rarity: Rare Cost: {5}{R}{W} ...
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Wake the Past (Surge Foil) [Fallout]$3.00Set: Fallout Type: Sorcery Rarity: Rare Cost: {5}{R}{W} ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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