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WARHAMMER 40,000 CODEX: TYRANIDS (ENGLISH)$59.50This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyr...
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WARHAMMER 40,000 CODEX: NECRONS (ENG)$59.50Codex: Necrons is an essential guide for anyone who wants to collect Necrons and display the might of their phaeron on the tabletop. In this book you’ll find the rules you need to play a Necrons ar...
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WARHAMMER 40,000 CODEX: LEAGUES OF VOTANN (ENGLISH)$59.50This comprehensive book is a must-have guide for those who collect and play the Leagues of Votann. It contains all the rules needed to play a Leagues of Votann army – including the most prominent o...
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WARHAMMER 40,000 CODEX: DRUKHARI (HB) (ENGLISH)$59.50Get ready to launch raids with superior anti-grav vehicles, hideous vat-grown cyborgs, and coteries of venom-shooting killers. Whether you prefer the gang-like cartels of Kabalite Warriors, the gla...
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WARHAMMER 40,000 CODEX: CHAOS SPACE MARINES (ENGLISH)$59.50Inside this 184-page hardback book, you’ll find: In-depth background information on the Chaos Space Marines, from the first days of the Horus Heresy to the damned empires rising across Imperium Ni...
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WARHAMMER 40,000 CODEX: CHAOS DAEMONS (ENGLISH)$59.50Inside this 154-page hardback book, you’ll find: In-depth background explaining the twisted nature of the Dark Gods and their servants, as well as their exploits and conquests across all planes Di...
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WARHAMMER 40,000 CODEX: ADEPTUS MECHANICUS (ENG)$59.50Codex: Adeptus Mechanicus is an invaluable guide to collecting and gaming with the Adeptus Mechanicus. Within its pages you’ll find the rules you need to play an Adeptus Mechanicus army in games of...
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WARHAMMER: AGE OF SIGMAR CITIES OF SIGMAR: IRONWELD GREAT CANNON$59.50This multipart plastic kit builds an Ironweld Great Cannon – a powerful war machine fielded by the Cities of Sigmar. This huge gun is mounted in a sturdy, wheeled wooden frame with a winch arm, loc...
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WARHAMMER: AGE OF SIGMAR CITIES OF SIGMAR: FREEGUILD STEELHELM$59.50This multipart plastic kit builds 10 Freeguild Steelhelms, the soldiers of the line for the Free Cities.The kit includes a myriad of different heads, weapons, shield arms, and shield designs, all o...
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WARHAMMER: AGE OF SIGMAR CITIES OF SIGMAR: FREEGUILD FUSILLIERS$62.90Builds 10 Freeguild Fusiliers, plus an ammo-lugging Blackpowder SquireTake up fortified positions to unleash punishing firepower from afar
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WARHAMMER: AGE OF SIGMAR CITIES OF SIGMAR: FREEGUILD CAVALIERS$70.55This multipart plastic kit builds five Freeguild Cavaliers, armoured human knights mounted on sturdy warhorses. Each Cavalier is protected by full plate armour and an ornate shield, swinging a vari...
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WARHAMMER: AGE OF SIGMAR CITIES OF SIGMAR FREEGUILD COMMAND CORPS$59.50This multipart plastic kit builds a Freeguild Command Corps, consisting of:– 1x Arch-Knight: A fearsome warrior armed with a Sigmarite great weapon – either a hammer or an axe. He also offers a cho...
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CITADEL EXTRA LARGE BASE BRUSH$10.63Entirely synthetic for extra durability, this extra large brush (XL Base) features the biggest size for the largest areas. The large, wide side and fine pointed edge mean you’ll basecoat your minia...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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