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Magnezone - 193/172 [S12a - 193/172]$3.55Number: 193/172 Rarity: Art Rare Card Type: Metal HP: 150 Stage: Stage 2 Description: Ability: Giga Magnet Once during your turn, you may look at the top 6 cards of your deck and attach...
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Alakazam - 071/063 [m1S - 071/063]$6.85Rarity: Art Rare Number: 071/063 Description: Ability: Psychic Draw Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may use this Ability. Dra...
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Metagross - 080/071 [SV5M - 080/071]$14.65Rarity: Art Rare Number: 080/071 Description: Because the magnetic powers of these Pokémon get stronger in freezing temperatures, Metagross living on snowy mountains are full of energy. Car...
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Riolu - 068/063 [m1L - 068/063]$7.57Rarity: Art Rare Number: 068/063 Card Type: Fighting HP: 80 Stage: Basic Weakness: [Psychic]x2 Retreat Cost: 2 Attack 1: 2 Attack 2: [Fighting] Accelerating Stab (30) During your ...
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Bronzor - 074/071 [SV5K - 074/071]$3.63Rarity: Art Rare Number: 074/071 Card Type: Psychic HP: 80 Stage: Basic Weakness: Darkness x2 Resistance: Fighting -30 Retreat Cost: 3 Attack 1: [Psychic] Mirror Attack (10+) If y...
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Flygon - 088/080 [M2 - 088/080]$3.50Rarity: Art Rare Number: 088/080 Description: Ability: Sand Fluttering When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, or if this Pokémon is in the Act...
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Flutter Mane - 076/071 [SV5K - 076/071]$3.24Rarity: Art Rare Number: 076/071 Description: Ability: Midnight Fluttering As long as this Pokémon is in the Active Spot, your opponent's Active Pokémon has no Abilities, except for Midnight ...
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Charjabug - 076/071 [SV5M - 076/071]$3.36Rarity: Art Rare Number: 076/071 Description: While its durable shell protects it from attacks, Charjabug strikes at enemies with jolts of electricity discharged from the tips of its jaws. ...
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Steelix - 073/063 [m1L - 073/063]$3.61Rarity: Art Rare Number: 073/063 Card Type: Metal HP: 200 Stage: Stage 1 Weakness: [Fire]x2 Resistance: [Grass]-30 Retreat Cost: 4 Attack 1: 4 Attack 2: [Colorless][Colorless] W...
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Steelix - 074/066 [SV4M - 074/066]$15.04Rarity: Art Rare Number: 074/066 Card Type: Metal HP: 180 Stage: Stage 1 Weakness: Fire x2 Resistance: Grass -30 Retreat Cost: 4 Attack 1: [Metal] Earthquake (130) This attack als...
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Misdreavus - 202/193 [M2a - 202/193]$3.08Rarity: Art Rare Number: 202/193 Card Type: Psychic HP: 60 Stage: Basic Weakness: Darknessx2 Resistance: Fighting-30 Retreat Cost: 1 Attack 1: [Psychic] Ascension Search your deck...
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Roserade - 068/067 [S9a - 068/067]$3.27Rarity: Character Rare Number: 068/067 Card Type: Grass HP: 120 Stage: Stage 1 Weakness: Fire x2 Retreat Cost: 1 Attack 1: [Grass] Poisonous Whip (30) Your opponent's Active Pokémon...
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Porygon-Z - 077/066 [SV4M - 077/066]$7.04Rarity: Art Rare Number: 077/066 Description: Ability: Buggy Turbo Once during your turn, you may flip a coin. If heads, attach up to 4 Basic Energy cards from your discard pile to this Pokém...
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Zeraora - 109/102 [SV7 - 109/102]$8.83Rarity: Art Rare Number: 109/102 Card Type: Lightning HP: 120 Stage: Basic Weakness: Fighting x2 Retreat Cost: 1 Attack 1: [Lightning][Colorless] Combat Thunder (20+) This attack do...
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Absol - 191/172 [S12a - 191/172]$8.80Number: 191/172 Rarity: Art Rare Card Type: Darkness HP: 100 Stage: Basic Attack 1: [Darkness] Swirling Disaster This attack does 10 damage to each of your opponent's Pokémon. (Don't ap...
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Shiftry - 072/071 [SV5M - 072/071]$4.11Rarity: Art Rare Number: 072/071 Description: A Pokémon that was feared as a forest guardian. It can read the foe's mind and take preemptive action. Card Type: Grass HP: 150 Stage: Stag...
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Spheal - 111/106 [SV8 - 111/106]$8.07Number: 111/106 Rarity: Art Rare Card Type: Water HP: 70 Stage: Basic Attack 1: [Water] Powder Snow (10) Your opponent's Active Pokémon is now Asleep. Weakness: Metalx2 Retreat Cost...
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Snover - 067/063 [m1S - 067/063]$2.29Rarity: Art Rare Number: 067/063 Card Type: Water HP: 90 Stage: Basic Weakness: [Metal]x2 Retreat Cost: 3 Attack 1: [Water] Beat (10) Attack 2: [Water][Water] Icy Snow (30) Japa...
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Abomasnow - 185/184 [S8b - 185/184]$2.41Rarity: Character Rare Number: 185/184 Description: Ability: Toughness Boost Your Single Strike Pokmon in play, except any Abomasnow, get +50 HP. You can't apply more than 1 Toughness Boost A...
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Passimian - 203/184 [S8b - 203/184]$1.63Rarity: Character Rare Number: 203/184 Description: Ability: Throwing Coach Your Rapid Strike Pokmon's attacks do 30 more damage to your opponent's Benched Pokmon V and Benched Pokmon-GX (bef...
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Fan Rotom - 213/193 [M2a - 213/193]$2.08Rarity: Art Rare Number: 213/193 Description: Ability: Fan Call Once during your first turn, you may search your deck for up to 3 Colorless Pokémon with 100 HP or less, reveal them, and put t...
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Appletun - 075/064 [SV7a - 075/064]$9.04Rarity: Art Rare Number: 075/064 Card Type: Dragon;Dragon HP: 90 Stage: Stage 1 Retreat Cost: 3 Attack 1: [Colorless][Colorless] Drag Off Switch in 1 of your opponent's Benched Pokémo...
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Mienshao - 072/066 [SV4K - 072/066]$5.75Rarity: Art Rare Number: 072/066 Card Type: Fighting HP: 100 Stage: Stage 1 Weakness: Psychic x2 Retreat Cost: 1 Attack 1: [Fighting] Three-Step Strike (20x) Flip 3 coins. This atta...
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Noctowl - 114/102 [SV7 - 114/102]$2.78Rarity: Art Rare Number: 114/102 Description: Ability: Jewel Seeker Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, if you have any Tera Pokémon ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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