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SPORTS CARDS
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Diana - Lunari [UNL - 079/219]$1.00Rarity: Rare Number: 079/219 Description: When a showdown begins here, you may pay 1. If you do, PREDICT, then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, lo...
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Body Rune (Alternate Art) [UNL - R04a]$10.56Rarity: Showcase Number: R04a Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: Body
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Determined Sentry [UNL - 111/219]$1.00Rarity: Rare Number: 111/219 Description: I can't move to base. Energy Cost: 1 Power Cost: 0 Might: 1 Card Type: Unit Tag: Bandle City;Yordle Domain: Body Flavor Text: Discretio...
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Lillia - Protector of Dreams (Alternate Art) [UNL - 058a/219]$5.94Rarity: Showcase Number: 058a/219 Description: When you play a token unit, give me +1 Might this turn. Your tokens have TANK. Energy Cost: 5 Might: 4 Card Type: Champion Unit Tag: Ion...
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Dancing Grenade [UNL - 020/219]$1.00Rarity: Rare Number: 020/219 Description: Deal 2 to a unit. Its controller may play this spell again for 1 Rune. If they do, this deals 1 additional Bonus Damage for each time this spell has ...
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Jhin - Murderous Artist (Alternate Art) [UNL - 022a/219]$6.30Rarity: Showcase Number: 022a/219 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) [GANKING] (I can move from battlefield to battlefield.) When I move,...
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Conscription [UNL - 140/219]$1.00Rarity: Rare Number: 140/219 Description: You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 Might or less. If you paid the additional cost, c...
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Clash of Giants [UNL - 110/219]$1.00Rarity: Rare Number: 110/219 Description: Choose two units. They deal damage equal to their Mights to each other. Energy Cost: 6 Power Cost: 2 Might: 0 Card Type: Spell Domain: Body...
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Ashe - Focused [UNL - 169/219]$1.00Rarity: Rare Number: 169/219 Description: When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand ...
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Bone Skewer [UNL - 139/219]$1.00Rarity: Rare Number: 139/219 Description: [HIDDEN] (Hide now for 1 Rune to react with later for 0.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They p...
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Zilean - Time Mage [UNL - 086/219]$1.00Rarity: Rare Number: 086/219 Description: Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead. Energy Cos...
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Yuumi - Magical Cat [UNL - 056/219]$1.00Rarity: Rare Number: 056/219 Description: When I attack or defend, give on of your other units here +3 Might and TANK this turn. (It must be assigned combat damage first.) Energy Cost: 3 ...
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Blood Rose [UNL - 109/219]$1.00Rarity: Rare Number: 109/219 Description: When you play a unit, you may pay 1 to gain 1 XP. Spend 3 XP, Exhaust: Ready a unit. Energy Cost: 1 Card Type: Gear Domain: Body Flavor Text:...
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Blighted Battleaxe [UNL - 019/219]$1.00Rarity: Rare Number: 019/219 Description: EQUIP 1 and 1 Fury (1 and 1 Fury: Attach this to a unit you control.) At the end of your turn, if I didn't conquer this turn, unattach this and deal ...
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Xerath - Freed [UNL - 026/219]$1.00Rarity: Rare Number: 026/219 Description: Fury, Exhaust: Deal 3 to a unit. Use this ability only while I'm at a battlefield. Energy Cost: 5 Power Cost: 0 Might: 5 Card Type: Champion ...
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Atakhan [UNL - 170/219]$1.00Rarity: Rare Number: 170/219 Description: You may kill a friendly unit as an additional cost to play me. If you do, I cost 1 less for each Energy it costs and 1 Order less for each Power it c...
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Vi - Peacekeeper [UNL - 176/219]$1.00Rarity: Rare Number: 176/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat d...
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Void Assault [UNL - 202/219]$3.89Rarity: Epic Number: 202/219 Description: Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.) Energy Cost: 2 Power ...
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Vex - Mocking [UNL - 055/219]$1.00Rarity: Rare Number: 055/219 Description: [SHIELD] (+1 Might while I'm a defender.) [TANK] (I must be assigned combat damage first.) When you [STUN] an enemy unit at a battlefield, you may mo...
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Vilemaw [UNL - 060/219]$26.51Rarity: Epic Number: 060/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. ...
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Undying Legion [UNL - 025/219]$1.00Rarity: Rare Number: 025/219 Description: [LEGION] You may play me from your trash for 3 and 1 Fury. (Get the effect if you've played another card this turn.) Energy Cost: 3 Power Cost: 0...
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Tricksy Tentacles [UNL - 054/219]$1.00Rarity: Rare Number: 054/219 Description: Move any number of enemy units with the same controller and a total Might of 8 or less to a single location. Energy Cost: 4 Power Cost: 1 Might...
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Tactical Retreat [UNL - 175/219]$1.00Rarity: Rare Number: 175/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust ...
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Syndra - Transcendent [UNL - 146/219]$1.00Rarity: Rare Number: 146/219 Description: While I'm in a showdown, your spells have [REPEAT 2 + 1 Chaos]. (You may pay the additional cost to repeat the spell's effect.) Energy Cost: 6 Po...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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