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SPORTS CARDS
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Combat Experience [UNL - 031/219]$0.25Rarity: Common Number: 031/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit +1 Might this turn. [LEVEL 6] Give it +3 Might this turn instead....
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Bewitching Spirit [UNL - 121/219]$0.25Rarity: Common Number: 121/219 Description: When you play me, choose a player. They discard 1. Energy Cost: 3 Power Cost: 0 Might: 2 Card Type: Unit Tag: Shadow Isles;Spirit Domai...
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Blast Cone [UNL - 133/219]$0.50Rarity: Uncommon Number: 133/219 Description: When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [STUN] it. (It doesn't deal combat damage th...
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Black Flame Altar [UNL - 208/219]$0.50Rarity: Uncommon Number: 208/219 Description: Units here with [TEMPORARY] have [SHIELD]. (+1 Might while they're defenders.) Card Type: Battlefield Domain: None
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Black Rose Dignitary [UNL - 152/219]$0.25Rarity: Common Number: 152/219 Description: [ASSAULT] (+1 Might while I'm attacking.) [DEATHKNELL] Channel 1 rune exhausted.(When I die, get the effect.) Energy Cost: 3 Might: 2 Card Ty...
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Bandle Soldier [UNL - 151/219]$0.25Rarity: Common Number: 151/219 Description: [LEVEL 3] I enter ready. (While you have 3+ XP, get the effect.) Energy Cost: 4 Power Cost: 1 Might: 5 Card Type: Unit Tag: Bandle City;Y...
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Back Off [UNL - 042/219]$0.50Rarity: Uncommon Number: 042/219 Description: HIDDEN (Hide now for 1 Rune to react with later 0.) ACTION (Play on your turn or in showdowns.) STUN a unit. (It doesn't deal combat damage this ...
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Arena Kingpin [UNL - 001/219]$0.25Rarity: Common Number: 001/219 Description: I enter ready. Exhaust: Give a unit +3 Might this turn. Energy Cost: 5 Might: 3 Card Type: Unit Tag: Noxus;Yordle Domain: Fury Flavor T...
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Amateur Recital [UNL - 207/219]$0.50Rarity: Uncommon Number: 207/219 Description: When you hold here, you may move a unit at a battlefield to its base. Card Type: Battlefield Domain: None
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Abandoned Hall [UNL - 205/219]$0.50Rarity: Uncommon Number: 205/219 Description: When a player plays a spell, they may give a unit they control here +1 Might this turn. Card Type: Battlefield Domain: None
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Altar of Blood [UNL - 206/219]$0.50Rarity: Uncommon Number: 206/219 Description: If a unit here would die during combat, its controller may pay 3 Runes to heal it, exhaust it, and recall it instead. Card Type: Battlefield ...
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Angler Beast [UNL - 132/219]$0.50Rarity: Uncommon Number: 132/219 Description: When you play me, return all units with 2 Might or less to their owners' hands. Energy Cost: 5 Power Cost: 1 Might: 5 Card Type: Unit T...
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Allay, Eager Admirer [UNL - 041/219]$0.50Rarity: Uncommon Number: 041/219 Description: [DEFLECT] (Opponents must pay 1 Rune to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [DEFLECT]. E...
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Abandon [UNL - 131/219]$0.50Rarity: Uncommon Number: 131/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in the...
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Iris of the Blossom [JDG063] (Promo) Cold Foil$166.60Set: Promo Finish: Cold Foil Type: Equipment Subtype: Head ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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