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SPORTS CARDS
top1036 results "riftbound"
Vi - Peacekeeper [UNL - 176/219]$1.00Rarity: Rare Number: 176/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) When I attack, [STUN] an enemy unit here. (It doesn't deal combat d...Shadow's Call [UNL - 165/219]$0.65Rarity: Uncommon Number: 165/219 Description: Choose a friendly unit without [TEMPORARY]. Give it [TEMPORARY]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scorin...Sinister Poro [UNL - 137/219]$0.50Rarity: Uncommon Number: 137/219 Description: When I attack, you may pay 1 to move an enemy unit here to its base. Energy Cost: 2 Power Cost: 1 Might: 1 Card Type: Unit Tag: Poro;Sh...Deadly Flourish [UNL - 073/219]$0.50Rarity: Uncommon Number: 073/219 Description: Deal 3 damage to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "REACTION Kill this, Exhaust: Add 1 Rune.") E...Death from Below [UNL - 186/219]$1.93Rarity: Epic Number: 186/219 Description: Kill a unit at a battlefield. Then, if it had 3 Might or less, you may play this from your trash for 1 Rune. Energy Cost: 4 Power Cost: 1 Card ...Vilemaw (Alternate Art) [UNL - 060a/219]$29.29Rarity: Showcase Number: 060a/219 Description: [AMBUSH] (You may play me as a [REACTION] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat dam...Kha'Zix - Voidreaver (Overnumbered) [UNL - 236/219]$91.28Rarity: Showcase Number: 236/219 Description: When you win a combat, gain 1 XP. Spend 1 XP, Exhaust: [BUFF] a unit. Spend 2 XP, Exhaust: Move an exhausted friendly unit from a battlefield to ...Lux - Illuminated [OPP - 006/024]$8.73Rarity: Promo Number: 006/024 Description: When you play a spell that costs 5 or more, give me +3 Might this turn. Energy Cost: 6 Power Cost: 1 Might: 5 Card Type: Champion Unit Tag...Stormclaw Ursine [OPP - 137/298]$1.00Rarity: Promo Number: 137/298 Description: TANK (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted. Energy Cost: 7 Power Cost: 0 Might: 6 Card Type: ...Cloth Armor [OPP - 064/221]$1.25Rarity: Promo Number: 064/221 Description: [QUICK-DRAW] (This has [REACTION]. When you play it, attach it to a unit you control.) [EQUIP Mind] (Mind: Attach this to a unit you control.) [SHIE...Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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