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SPORTS CARDS
top1036 results "Riftbound"
Mech // Buff [SPF - T01]$0.25Rarity: Common Number: T01 Description: A unit may have no more than one buff at a time. Energy Cost: 0 Power Cost: 0 Might: 3 Card Type: Unit;Token Tag: Mech Domain: None Flavo...Apprentice Smith [SPF - 041/221]$0.50Rarity: Uncommon Number: 041/221 Description: When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it. Energy Cost: 2 Might: 2 Card Type: Unit...Ancient Warmonger [SPF - 131/221]$0.50Rarity: Uncommon Number: 131/221 Description: [ACCELERATE] (You may pay 1 and Chaos as an additional cost to have me enter ready.) I have [ASSAULT] equal to the number of enemy units here. (+...Jaull-Fish [SPF - 103/221]$0.50Rarity: Uncommon Number: 103/221 Description: [ACCELERATE] (You may pay 1 Body as an additional cost to have me enter ready.) I cost 2 less for each of your [MIGHTY] units. A unit is Mighty w...Forecaster [SPF - 065/221]$0.25Rarity: Common Number: 065/221 Description: Your Mechs have [VISION]. (When you play us, look at the top card of your Main Deck. You may recycle it.) Energy Cost: 2 Might: 2 Card Type: ...Harpoon Squad [SPF - 137/221]$0.50Rarity: Uncommon Number: 137/221 Description: When I move from a battlefield, give me +2 might this turn. Energy Cost: 4 Might: 4 Card Type: Unit Tag: Bilgewater;Pirate Domain: Chao...Eminent Benefactor [SPF - 152/221]$0.25Rarity: Common Number: 152/221 Description: When I hold, play two Gold gear tokens exhausted. Energy Cost: 6 Might: 5 Card Type: Unit Tag: Piltover Domain: Order Flavor Text: Few ...Fury Rune [SPF - R01]$0.25Rarity: Common Number: R01 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: FuryForgotten Monument [SPF - 209/221]$0.50Rarity: Uncommon Number: 209/221 Description: Players can't score here until their third turn. Card Type: Battlefield Domain: NoneEmperor's Dais [SPF - 207/221]$0.50Rarity: Uncommon Number: 207/221 Description: When you conquer here, you may pay 1 and return a unit you control here to its owner's hand. If you do, play a 2 Might Sand Soldier unit token he...Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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