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SPORTS CARDS
top1036 results "riftbound"
Rune Prison [OGN - 050/298]$0.25Rarity: Common Number: 050/298 Description: ACTION (Play on your turn or in showdowns.) Stun a unit. (It doesn't deal combat damage this turn.) Energy Cost: 2 Power Cost: 1 Might: 0 C...Flame Chompers [OGN - 006/298]$0.25Rarity: Common Number: 006/298 Description: When you discard me, you may pay 1 Fury to play me. Energy Cost: 3 Power Cost: 0 Might: 3 Card Type: Unit Tag: Zaun Domain: Fury Flav...Eager Apprentice [OGN - 084/298]$0.25Rarity: Common Number: 084/298 Description: While I'm at a battlefield, the Energy costs for spells you play is reduced by 1, to a minimum of 1. Energy Cost: 3 Power Cost: 0 Might: 3 ...Cemetery Attendant [OGN - 165/298]$0.25Rarity: Common Number: 165/298 Description: When you play me, return a unit from your trash to your hand. Energy Cost: 3 Power Cost: 1 Might: 3 Card Type: Unit Tag: Dog;Shadow Isles...Brazen Buccaneer [OGN - 002/298]$0.25Rarity: Common Number: 002/298 Description: As you play me, you may discard a card as an additional cost. If you do, reduce my cost by 2. Energy Cost: 6 Power Cost: 0 Might: 5 Card Ty...Bilgewater Bully [OGN - 125/298]$0.25Rarity: Common Number: 125/298 Description: While I'm buffed, I have GANKING. (I can move from battlefield to battlefield.) Energy Cost: 6 Power Cost: 0 Might: 6 Card Type: Unit Tag...Pirate's Haven [OGN - 143/298]$0.50Rarity: Uncommon Number: 143/298 Description: When you ready a friendly unit, give it +1 Might this turn. Energy Cost: 3 Power Cost: 0 Might: 0 Card Type: Gear Domain: Body Flavor...Adaptatron [OGN - 056/298]$6.04Rarity: Uncommon Number: 056/298 Description: When I conquer, you may kill a gear. If you do, buff me. (If I don't have a buff, I get a +1 Might buff.) Energy Cost: 4 Power Cost: 0 Migh...Stormclaw Ursine [OGN - 137/298]$0.25Rarity: Common Number: 137/298 Description: TANK (I must be assigned combat damage first.) When you play me, channel 1 rune exhausted. Energy Cost: 7 Power Cost: 0 Might: 6 Card Type:...Call to Glory [OGN - 207/298]$0.29Rarity: Common Number: 207/298 Description: REACTION (Play any time, even before spells and abilities resolve.) As you play this, you may spend a buff as an additional cost. If you do, ignore...Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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