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SPORTS CARDS
top1036 results "Riftbound"
Sharkling [UNL - 006/219]$0.25Rarity: Common Number: 006/219 Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) [ASSAULT 4] (+4 Might while I'm an attacker.) Energy Cost: ...Smite [UNL - 007/219]$0.25Rarity: Common Number: 007/219 Description: [ACTION] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead. Energy Cost: 2 P...Scorchclaw [UNL - 016/219]$0.50Rarity: Uncommon Number: 016/219 Description: [HUNT 2] (When I conquer or hold, gain 2 XP.) [LEVEL 3] I have +1 Might and enter ready. (While you have 3+ XP, get the effect.) Energy Cost: 3...Megatusk [UNL - 126/219]$0.25Rarity: Common Number: 126/219 Description: Spend 3 XP. Give your units here [GANKING] this turn. (We can move from battlefield to battlefield.) Energy Cost: 6 Might: 6 Card Type: Unit ...Monch [UNL - 035/219]$0.25Rarity: Common Number: 035/219 Description: If an opponent controls a stunned unit, I cost 2 less and enter ready. Energy Cost: 6 Power Cost: 0 Might: 6 Card Type: Unit Tag: Bandle ...Mosstomper [UNL - 047/219]$0.50Rarity: Uncommon Number: 047/219 Description: [HUNT 2] (When I conquer or hold, gain 2 XP.) [LEVEL 3] I have +1 Might and [DEFLECT]. (While you have 3+ XP, get the effect. Opponents must pay ...Isolate [UNL - 124/219]$0.25Rarity: Common Number: 124/219 Description: Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1. Energy Cost: 2 Card Type: ...Gustwalker [UNL - 075/219]$0.50Rarity: Uncommon Number: 075/219 Description: [HUNT 2] (When I conquer or hold, gain 2 XP.) [LEVEL 3] I have +1 Might and [GANKING]. (While you have 3+ XP, get the effect. A [GANKING] unit ca...Friendship [UNL - 046/219]$0.50Rarity: Uncommon Number: 046/219 Description: REACTION (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 Might this turn for each of the following tags amon...Eclipse [UNL - 063/219]$0.25Rarity: Common Number: 063/219 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Give a unit -4 Might this turn. [PREDICT]. (Look at the top card of your Main...Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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