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SPORTS CARDS
top1036 results "riftbound"
Kai'Sa - Evolutionary [OGN - 112/298]$1.00Rarity: Rare Number: 112/298 Description: GANKING (I can move from battlefield to battlefield.) When I conquer, you may play a spell from your trash with Energy cost less than your points wit...Master Yi - Meditative [OGS:PG - 004/024]$2.46Rarity: Rare Number: 004/024 Description: While you have 8+ runes, I have +4 Might. Energy Cost: 5 Power Cost: 1 Might: 4 Card Type: Champion Unit Tag: Master Yi;Ionia Domain: Cal...Herald of Scales [OGN - 140/298]$0.50Rarity: Uncommon Number: 140/298 Description: Your Dragons' Energy costs are reduced by 2, to a minimum of 1. Energy Cost: 4 Power Cost: 0 Might: 3 Card Type: Unit Tag: Mount Targon...Symbol of the Solari [OGN - 227/298]$0.50Rarity: Uncommon Number: 227/298 Description: If a combat where you are the attacker ends in a tie, recall ALL units instead. (Send them to base. This isn't a move. Ties are calculated after ...Body Rune (R04b) [OPP - R04b]$29.93Rarity: Promo Number: R04b Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: BodyBlock [OGN - 057/298]$0.50Rarity: Uncommon Number: 057/298 Description: HIDDEN (Hide now for 1 Rune to react with later for 0.) ACTION (Play on your turn or in showdowns.) Give a unit SHIELD 3 and TANK this turn. (+3 ...Order Rune [OGN - 214/298]$0.25Rarity: Common Number: 214/298 Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Rune Domain: OrderYasuo - Unforgiven [OGN - 259/298]$1.00Rarity: Rare Number: 259/298 Description: 2, Exhaust: Move a friendly unit to or from your base. Energy Cost: 0 Power Cost: 0 Might: 0 Card Type: Legend Tag: Yasuo Domain: Calm;Ch...Zaunite Bouncer [OGN - 188/298]$0.50Rarity: Uncommon Number: 188/298 Description: When you play me, return another unit at a battlefield to its owner's hand. Energy Cost: 4 Power Cost: 2 Might: 2 Card Type: Unit Tag: ...Wildclaw Shaman [OGN - 147/298]$0.50Rarity: Uncommon Number: 147/298 Description: When you play me, you may spend a buff to buff me and ready me. (If I don't have a buff, I get a +1 Might buff.) Energy Cost: 4 Power Cost: 0...Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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