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SPORTS CARDS
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Hextech Formula [VEN - 062/166]$1.00Rarity: Rare Number: 062/166 Description: This enters exhausted. Exhaust: Empower another gear. (It becomes Empowered if it's not already.) Energy Cost: 2 Card Type: Gear Domain: Mind ...
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Kennen - Heart of the Tempest [VEN - 155/166]$1.00Rarity: Rare Number: 155/166 Description: When you play a card from anywhere other than your hand, empower me. [ACTION] Disempower me, Exhaust: Give a unit [ASSAULT 2] this turn. (+2 Might wh...
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Glowstone [VEN - 133/166]$1.00Rarity: Rare Number: 133/166 Description: [EMPOWER 2 Runes] (2 Runes: Empower me. Use only if not Empowered.) Disempower this, Exhaust: Choose a player. They gain control of this and recall i...
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Fallen Feline [VEN - 132/166]$1.00Rarity: Rare Number: 132/166 Description: When you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name. Energy Cost: 2 Power Cost: 1 Might: 3 ...
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Forgotten Relic [VEN - 108/166]$1.00Rarity: Rare Number: 108/166 Description: When you play this or at the start of your Beginning Phase, [BURN 1]. When you burn a unit this way, do this: Give a friendly unit +Might equal to th...
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Eclipse Dragon [VEN - 016/166]$1.00Rarity: Rare Number: 016/166 Description: [ACCELERATE] (You may pay 1 and 1 Fury as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1. Energy ...
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Shen - Eye of Twilight [VEN - 147/166]$1.00Rarity: Rare Number: 147/166 Description: [ACTION] Exhaust: Give a friendly unit [TANK] this turn. (It must be assigned combat damage first.) Card Type: Legend Tag: Shen Domain: Calm;Or...
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Jayce - Defender of Tomorrow [VEN - 149/166]$1.00Rarity: Rare Number: 149/166 Description: [EMPOWER 2 and 2 Runes] (2 and 2 Runes: Empower me. Use only if not Empowered.) 1, Exhaust: Ready a gear. [EMPOWERED] 1, Exhaust: Ready 2 gear. Car...
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Death Mark [VEN - 144/166]$3.22Rarity: Epic Number: 144/166 Description: [BURN 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 Might Shadow Clone unit token. (It has "When I attack, you may banish a u...
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Decree of Discord [VEN - 107/166]$1.00Rarity: Rare Number: 107/166 Description: Return any number of enemy Order (Order) units with total Might 5 or less to their owners' hands. Energy Cost: 1 Power Cost: 1 Card Type: Spell...
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Decree of Rage [VEN - 015/166]$1.00Rarity: Rare Number: 015/166 Description: [ACTION] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm (Calm) unit. Energy Cost: 1 Power Cost: 1 Card T...
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Decree of Focus [VEN - 040/166]$1.00Rarity: Rare Number: 040/166 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury (Fury) unit or that'...
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Decree of Insight [VEN - 061/166]$1.00Rarity: Rare Number: 061/166 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Ignore [DEFLECT] while paying this spell's cost. Give an enemy Body (Body) unit...
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Decree of Strength [VEN - 085/166]$1.00Rarity: Rare Number: 085/166 Description: Choose an opponent. They reveal their hand and you choose a Mind (Mind) card from it. They recycle that card. Energy Cost: 1 Card Type: Spell D...
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Nasus - Curator of the Sands [VEN - 145/166]$1.00Rarity: Rare Number: 145/166 Description: When you play a unit, gear, or activated ability with Energy cost 7 or more, you may exhaust me to ready up to 2 runes. Card Type: Legend Tag: Na...
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Crumbling Sands [VEN - 039/166]$1.00Rarity: Rare Number: 039/166 Description: [REACTION] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn. Energy Cos...
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Renekton - Butcher of the Sands [VEN - 141/166]$1.00Rarity: Rare Number: 141/166 Description: [REACTION] 2 Runes, Exhaust: [ADD] 2. Spend this Energy only to play units or activated abilities of units. Card Type: Legend Tag: Renekton Dom...
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Aurok General [VEN - 130/166]$1.00Rarity: Rare Number: 130/166 Description: [EMPOWER 3 and 1 Order] (3 and 1 Order: Empower me. Use only if not Empowered.) [EMPOWERED] Your units that are [EMPOWERED] have +2 Might (including ...
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Ambessa - The Wolf [VEN - 084/166]$1.00Rarity: Rare Number: 084/166 Description: [EMPOWER 3 and 1 Body] (3 and 1 Body: Empower me. Use only if not Empowered.) [EMPOWERED] I have +3 Might and can't be dealt damage unless I'm in com...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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