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SPORTS CARDS
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Expressive Iteration [Marvel Super Heroes Commander]$0.50Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Uncommon Cost: ...
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Expressive Iteration (Surge Foil) [Marvel Super Heroes Commander]$0.50Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Uncommon Cost: ...
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First Family (Surge Foil) [Marvel Super Heroes Commander]$1.00Set: Marvel Super Heroes Commander Type: Instant Rarity: Rare Cost: ...
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Path to Exile (Surge Foil) [Marvel Super Heroes Commander]$4.00Set: Marvel Super Heroes Commander Type: Instant Rarity: Uncommon Cost: ...
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Path to Exile [Marvel Super Heroes Commander]$2.05Set: Marvel Super Heroes Commander Type: Instant Rarity: Uncommon Cost: ...
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Tragic Arrogance (Surge Foil) [Marvel Super Heroes Commander]$1.30Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Rare Cost: ...
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The Five Arrive - Genesis Ultimatum (Surge Foil) [Marvel Super Heroes Commander]$1.00Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Rare Cost: ...
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Tragic Arrogance [Marvel Super Heroes Commander]$1.00Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Rare Cost: ...
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Patriotic Shield - Sword of Fire and Ice (Borderless) [Marvel Universe: Eternal-Legal]$34.00Set: Marvel Universe: Eternal-Legal Type: Artifact — Equipment Rarity: Mythic ...
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Black Panther's Redirection - Narset's Reversal (Borderless) [Marvel Universe: Eternal-Legal]$2.70Set: Marvel Universe: Eternal-Legal Type: Instant Rarity: Mythic Cost: ...
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Hinterland Harbor (Surge Foil) [Marvel Super Heroes Commander]$1.75Set: Marvel Super Heroes Commander Type: Land Rarity: Rare This land ...
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The Watcher's Warning - Mind's Dilation [Marvel Super Heroes Commander]$1.00Set: Marvel Super Heroes Commander Type: Enchantment Rarity: Mythic Cost: ...
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Path of Discovery (Surge Foil) [Marvel Super Heroes Commander]$1.55Set: Marvel Super Heroes Commander Type: Enchantment Rarity: Rare Cost: ...
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Monologue Tax (Surge Foil) [Marvel Super Heroes Commander]$3.10Set: Marvel Super Heroes Commander Type: Enchantment Rarity: Rare Cost: ...
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It's Clobberin' Time! (Surge Foil) [Marvel Super Heroes Commander]$1.00Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Rare Cost: ...
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The Fantasticar [Marvel Super Heroes Commander]$8.00Set: Marvel Super Heroes Commander Type: Legendary Artifact — Vehicle Rarity: Rare ...
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It's Clobberin' Time! [Marvel Super Heroes Commander]$1.00Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Rare Cost: ...
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Sunpetal Grove [Marvel Super Heroes Commander]$1.00Set: Marvel Super Heroes Commander Type: Land Rarity: Rare This land ...
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Cosmic Crucible (Surge Foil) [Marvel Super Heroes Commander]$2.80Set: Marvel Super Heroes Commander Type: Enchantment Rarity: Rare Cost: ...
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Cultivate (Surge Foil) [Marvel Super Heroes Commander]$1.95Set: Marvel Super Heroes Commander Type: Sorcery Rarity: Common Cost: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Exor Grading Guide
''Near Mint (NM)'
Near Mint cards rarely show any play-related wear. With that said they may have a few insignificant flaws that are minor. Some examples of minor flaws that a Near Mint card may possess include: A Few Nicks or Dings, Mild Corner/Edge Wear, Minor Scratches. Centering is not factored into grade. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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